WIP: Stumpy


#41

Nice beard shape! It gives him even more of an original character. He’s really come together well! Are yopu planning on giving him a hat or hair on the head? There’s a lot of good detail in his body that work nicely. His belt buckle doesn’t measure up to the rest of it, though. It needs a little depth to better fit in. Even if you just add a little curve to it that would help make the reflection more intereresting, it wouldn’t look pasted on like a decal.

The arms are set up like you might be planning on using the 3DArtz cog system. Am I right?

Nice work!
Jim


#42

Thanks for the critiques guys.

John–It does look like I might have to either lower his head a little or raise his shoulders…I’m not sure what you mean about the wrists, I’ll take a closer look the next time I work on him to see if I can see what you’re seeing.

Jim–Yessir, he’s going to have a horseshoe of hair on his head and a hat…I’m thinking of adding a little more beard on him too, just enough to bring it to the edge of his jawline instead of just under it. The belt buckle is curved, but maybe it needs a little more, I’ll mess with it next time. I was going to just use a modified 2001 rig so that everyone would be familiar with how it works, I haven’t used the cogs system…I only have a rough idea how it works.


#43

THat beard is looking pretty nice. I’m hoping I can get mine to look half that good. I still don’t know who to get the hair on mine without it showing all over the place.


#44

Not much time left, and a long way to go! I’ve been having quite a bit of trouble with the hair in the versions I’ve been using (10beta7, 9.51e, 9.51d, 9.51)…I may have to change several things, unless somebody suggests something that works. The maps that won’t work for some reason are the direction maps and the color doesn’t seem to like gray. I get all kinds of different looks on the hair with the same lighting. The only surface attribute I have set for the hair is the color (it should be gray). When I messed with the Ambience I could get what I wanted, but the color still wasn’t constant. Since this is for a still, I may just worry about making the hair look right for the one shot…maybe I’m missing something. :banghead:

I’ve changed the beard length because the direction maps didn’t seem to be working (they’ve worked for me in the past, but I don’t remember which version), I’ve added some texturing to the shirt, shoe and skin, added teeth and more hair and did some work on his wrist…I think that’s what John saw. I still have to get to the belt buckle.

Here’s the front view.


#45

Here’s the front closeup.


#46

Here’s the side.


#47

Here’s a side closeup.


#48

Hey, he does look like Dom Delouise! Nice job! I like the beard and hair. I think maybe the hair has too strong a setting for clumping, though.

Have you checked to make sure the key color has been changed to “not set” in your hair decal for color. The default is black and that could affect the way a gray decal would work.

You want to have the key color changed to “not set”.

Jim


#49

Thanks Jim, I went back and checked and the only maps that I don’t have “not set” for the key color are the ones that need it for length…I may just tweak the “Ambience” since it did give me what I wanted even though it wasn’t a constant. You’re right, I need to turn down the clumping, I was going to use a direction map to make it look better but those aren’t working for me in the version I’m using. I’ll do some more tweaking tonight.


#50

Okay, enough hair problems…I’ve got to finish this century! I had the hair looking like I wanted in version 9.51d, but the cornea on the right eye wouldn’t render correctly. So, I decided to go back to version 10beta7 for rendering again and I’ll just have to accept the way the hair looks. If I get time after rigging him, I’ll go back and do some more texturing and such. Oh, I forgot to add the hat! I guess I’ll make that too.

Here’s the present front view. My updates to him besides the hair changes are a scar under his left eye, clouding his left cornea, shrinking the iris a little, adding a tongue and dulling the belt buckle…the hair problems really slowed me down.


#51

Here’s the side view.


#52

Here’s a bird’s eye view.


#53

That is looking fantastic. I love that shoe.


#54

Thanks Zaryin.

I still haven’t finished smartskinning Stumpy…I probably won’t get him completed before the deadline. I’m hoping to get him done late Friday night. Hopefully, that’ll be just under the “drop dead” deadline.


#55

RIght now I am having a little problem with my computer, but I wouldn’t worry about the smartskinning too much. I only rigged mine with the 2001 Rig – and probably not that good either :).


#56

OK, now it’s time for the excuses…it’s not what I intended for assorted reasons, but I had to get something turned in. I had trouble getting the 2001 rig to cooperate on the IK arms and I didn’t have much time, so I put in a basic setup and posed him without completely smartskinning him. I just slapped some lights into the choreography, which means he’s not lit very well. I ended up having some problems with 10beta7 (that I could cure if I had more time) which caused me to have to render in 9.51e making the eye color black instead of amber due to a bug in that version. I made the pose simple so that I wouldn’t have to adjust as much manually…and finally, I had to make it 640x480 so that I could keep the file size under 20k (and it still has some compression artifacts).

If I enter one of these in the future, I’ll do quite a few things differently…and hopefully better.


#57

Thanks to everyone who critiqued and commented. This has been a good learning experience for me.


#58

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