I don’t think I’ve shown the back yet…so here it is so far.
WIP: Stumpy
And here’s the side view. Next time I’ll post some shaded wireframes. Hopefully, I’ll get some time tomorrow to make the head.
If there are any glaring problems with the “so far” or you see me going down a bad road let me know.
Well, I’ve started on the head…I’m going to have to quit for the day, but here’s what I’ve got so far on it. Okay, he’s not going to be very “Disney”…I’ll just have to deal with it. Here’s a front view.
And here’s the side view as a shaded wireframe.
Next time I manage to work on him I’ll finish up the head, put it on his body and put his eyes in.
Well, the crashing has begun for me…it only happened when I tried to manipulate points in shaded mode though. It caused me to crash straight to the desktop several times before I actually tried to figure out what was wrong (I’m not that smart, but I’m persistent). I just did any point tweaking in wireframe views to prevent this.
The head still needs tons of tweaks, but, in the interest of showing my work here’s the “so far” to this point. I’ve added an ear (that needs some work still) and worked the head into something more than just a mask (although it’s still pretty squared at the moment).
Here’s the front view.
Here’s the side view. Time has been at a premium for the past couple of days…I’m hoping to put in some time tomorrow.
The head is coming along nicely! Since you don’t have a sketch, I’m not sure what you want him to look like, but he has a lot of personality in his face as it is. It’s not quite what I think of as a dwarf’s face, more of a big bully. But there’s no set way he has to look except how you want him to look.
Good work!
Jim
I’m actually going to try for a Dom Deluise type look…that’s the set of rotoscopes I’m using. He probably won’t look exactly like him (I really don’t want it to), but that’s what I’m using as a guide. Right now the head is still blocky, I’m going to do a lot of rounding and reshaping the next time I get to work on him.
Okay, here’s the results of the first round of fixing Stumpy’s head. There’s still some tweaking to do and spline reduction, but, here’s the “so far” again.
Here’s the front view.
And here’s a bird’s eye view. Hopefully, I’ll be able to speed up the process a little…
I think the head looks great so far, and the rest of him too.
I too have been struggling with how to make the head fit in with the dwarf thing, but have just settled on my design whether it fits or not. I dig the likeness (intended or not) of Dom. hehe
I like the head so far. It’s looking very smooth. I still have problems with that in all my modeling.
Thanks modernhorse, hopefully I’ve made a good choice using Dom as a base. I just wanted a happy faced character and I thought Dom’s face would work…we’ll see how well the final result turns out.
Thanks Zaryin, I use the front and side rotoscopes to rough in the head and then use a bird’s eye view to round everything up.
Okay, the head is finished and on the body…I’m wrestling with the hair maps at the moment. Here’s the “so far”, he’s got eyebrows and a beard that are definitely going to be looking different once I get AM to cooperate. I’m also going to add a horseshoe of hair around his head.
Here’s the front view.
Here’s a bird’s eye view. I still have to put in his teeth, tongue and throat, texture him and get his hair to work right.
Looks good to me. He has an expressive face that realy suits his characeter. Jus two things that stick out for me: The arms look a little low down and the wrists should kind of rotate as they go so that they meet the hands at the right angle. Sorry if my explanation is goofy. Good going anyways.