WIP: Stumpy


#1

At the moment, I don’t have a sketch or anything (my sketching leaves a lot to be desired)…I’m mainly saving the idea before someone else submits it. I’m thinking a happy dwarf with a peg leg, a hook for one hand and a dead eye from scratching it with the hook.

Hopefully, I manage to make it look OK…we’ll see.


#2

Agghh I just drew a peg leg dwarf like that…lol
back to the drawing board


#3

Okay, since I’m not working from a sketch, I’m experimenting with the look…so things will probably change as I go along.

The first thing I made were the eyes. I’ve attached a shot of one of them. The second eye is nearly identical at the moment, I’ll be making it clouded and dead looking later. The iris is open farther than it will naturally be because 9.51e has a bug that has prevented me in the past from using muscle mode to make a slider to control an iris’ opening and closing. I’m going to use v10beta7 to render from and to finish up rigging when I get to that point. Incidentally, I rendered this in the beta.

Since I’m using 9.51e to model in, I’m not going to forward my bug info to Hash, but I’ll document it here. The first crash came ten minutes into modeling the eyes when I imported the materials…the program crashed the first time I tried, then gave me the overlapping PWS video error after I restarted. I saved my project and it cleared the problem.


#4

Here is a start on Stumpy…right now it’s just his right arm and a basic half of torso. At the moment I think the hand and arm will work (unless I change my mind, of course)…sorry it’s not much yet, I just felt guilty since I didn’t put up a sketch. Stumpy’s left arm will be ending in a hook.

I’m hoping to have more time to work on him tomorrow…yeah, I’m making excuses already.

Just for those keeping track of such things…9.51e crashed once on me while making this piece of torso because I hit “undo” once. I usually avoid that.


#5

Well, you’re already farther than me. I haven’t even started modeling yet. UGH! Nice going so far.


#6

Okay, here’s a “so far” from two angles. I still haven’t put the buttons on the shirt and the materials may change later. There is also wireframes from the same angles in case anyone is interested.

I’m going to make the head and legs as separate pieces, the arms are also separate…it just makes it a little easier for me since I’m going to be doing some layering of things.

I’m still way behind where I want to be…I’ll put in some more time tomorrow.

Here’s the front view.


#7

Here’s the bird’s eye view.


#8

Wow! Very nice. I’m dying to start modeling now! Got…to…do…real…work…got…to do…real…work…

Jim


#9

Thanks guys, I’m just hoping to not embarrass myself…this is a great bunch of artists! I just entered to test myself.

After re-reading the rules, I figured I’d better document some of my workarounds here. It’s not much of a workaround, but, it cures one problem…I tucked the end of the lathed finger under the nail to eliminate the dimple on the finger tip.

Here are a couple of shaded wireframes to illustrate…now, the end of the finger is tucked.

Here’s the side view.


#10

Here’s the bird’s eye view. In order to manage the tucking of the end, I also increased the lathing to 8 subdivisions.


#11

Okay, Stumpy now has legs, a foot, and buttons. I’ve also changed the material on the belt buckle to be a little more gold and a little less reflective. Of course none of these materials or colors are definite yet, I’m sure I’ll go back and forth a hundred times before I’m done.

Next time I work on him, the first thing I’m going to tackle is his wooden leg…I can’t leave him balancing like that.

Here’s the front view.


#12

Here is the side view, it looks kinda strange at the bottom of the leg because of the missing part of the right leg.


#13

Cool! Nice proportions. It’s looking really good.

Jim


#14

looking good! I hope I can get started soon…


#15

That is looking real good so far.


#16

I like the sock and the way that you get a feel of the body under the clothing. You are making me itch to get moddeling.


#17

love the character but I have one question- is the arm length the reason he’s called stumpy? If so, I’m OK about the length of the arms.


#18

hoochoochoochoo

No sir, the reason he’s called Stumpy is because he’s got a wooden leg and hook for a hand (he’s a clumsy woodsman). His arms are extremely long at this point, but he’s going to get a lot of adjustments as I go along. I’ll take a better look at that tomorrow.

For today, I’ve added Stumpy’s peg leg…I was shooting for a birch leg. Here’s the front view.


#19

Ha! Very funny detail with his peg leg!

Jim


#20

I haven’t been able to get much done on Stumpy for the past couple of days…here’s what little I managed to squeeze in. The only difference is the resizing of the arms so that they won’t drag on the ground and now I have a full shot with his wooden leg.

I haven’t had much problem with AM, the only thing that didn’t cooperate was a cookie cut map I was working on…AM didn’t like it for some reason. I probably did something wrong and didn’t realize it. I may go back and try it again later, it’s just a little detailing anyway.

Here’s the front view.