Okay, since I’m not working from a sketch, I’m experimenting with the look…so things will probably change as I go along.
The first thing I made were the eyes. I’ve attached a shot of one of them. The second eye is nearly identical at the moment, I’ll be making it clouded and dead looking later. The iris is open farther than it will naturally be because 9.51e has a bug that has prevented me in the past from using muscle mode to make a slider to control an iris’ opening and closing. I’m going to use v10beta7 to render from and to finish up rigging when I get to that point. Incidentally, I rendered this in the beta.
Since I’m using 9.51e to model in, I’m not going to forward my bug info to Hash, but I’ll document it here. The first crash came ten minutes into modeling the eyes when I imported the materials…the program crashed the first time I tried, then gave me the overlapping PWS video error after I restarted. I saved my project and it cleared the problem.
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