I did little more work today on this, so here is todays udpate #2 - pavements and roads modelled, windows material added so I can use Interior lights as well. Rendertime is getting pretty big, tho.
Here you might help me guys - If you look closely on that image, you can spot blotchy artefacts on left block of buildings. As far I concluded its because my interior light passes through the window, but dont know how to remove the blotchiness. I use Vray and light Im talking about is RectLight with 32Subdivs (sampling) My render settings are Adaptive subdivision sampler type set to min/max = 3/3 and using GI combination of Irradiance Map (high preset) for primary and BruteForce (8 Subdivs) for secondary bounces…

opinions?
next I will start doing some characters for the scene, so its not gonna be so lifeless and empty.











but I have an overall idea already 
