[WIP] Street in a victorian London


#1

Hi folks,
I would like to share with you my WIP of my latest personal project, an Assassins Creed-inspired theme of victorian London. Street is purely fictional (no real-world location), inspired only by some old photos, Sweeney Todd - The demon barber of the Fleet street movie and by some renders from The Order 1886.

Final idea is to make it wet & night-themed with some moonlight at the back, and with a rain (rain in photoshop maybe?)

Here is my lowpoly/proxy scene with the first version of lighting (modelling detailed versions of the buildings now)

Using Maya 2014 and V-Ray.

Any C&C is welcomed.


#2

Looks pretty good! Whe windows are paerhaps a bit too big for that time architecture. I like how you united tha main masses, so it’s very clear. Maybe you could make the door more developed. Usually you either can make two objects on sides of it or one above (a lamp for example) to enrich it.

As you can see, even just pots with flowers greatly underline the entrance composition. There are some more variants:

I like how you made that door with a round corner. I think it should extend on top of the door as well, or have a more delicate transition.

Will you use reflections on the pavement, if it is? It usually works great for a night scene if it’s wet.


#3

Thanks for your reply! :wavey:
The windows are pretty basic shape for now, I will consider making them smaller, or probably just more tight/tiny. When I actually model them, with a frame and those panels dividing window into tabs etc., it will add a lot of impression to the buildings, and it will probably make those windows optically a bit smaller :slight_smile:
That close right building with rounded door has a big windows on purpose, its suposed to be a tavern. I already finished modelling it, later today I will upload a pic of it when I will be on my computer :slight_smile:

About the wet surface - yes, a reflection maps will be used, with some glossiness maps etc.

One thing is here I still cant decide - whether to make extra pavement around the buldings or keep it a single floor (authentic photos from that age are varying in this), but Im more for an option with pavements - it will add an extra detail to the scene


#4

I think pavement is a good idea.


#5

Here is first update:

I made the Tavern´s main block (entire tavern will cover ground floor of two buildings)

Things like outside lamps, lanterns and another props will be added when I will bring all detailed buildings to the scene, so I will see how it plays together and decide where to put a prop.

Model is all UVmapped and ready to be textured at later stage (I like to have clayrenders at first).

Moving on the second block of tavern


#6

Looks pretty good! Make other buildings and see how they look together. It’s important they make a nice readable volume of the street first and complement composition.


#7

thanks mister3d :slight_smile:

Now, here is the second update:

The B-Block of the tavern. This building is supposed to be like tavern & some small flats on the upper floors. Missing wall is where it is going to be connected to the main block and share the ground floor.

Next to do is building #3 (grocery store)


#8

Also looks good! Do you use references or model by yourself?


#9

there is some inspiration behind in The Order 1886, Sweeney Tod: The Demon Barber of the Fleet Street and some photos, but specific shapes and final design is completely made-up :slight_smile:


#10

so, Grocery shop is done

and since I have done entire block on the right, I assembled all the three buildings into the final scene:

view from camera:

persp view

a quick render with exterior lights & sky lights. I think it plays pretty well together, maybe I will just add some lanterns later, to create warmer feeling on the walls. I will decide once all buldings assembled, so I will have more clear view on lighting impact


#11

another update, all buildings modelled and UVmapped.

next thing on the list: pavements and road


#12

I did little more work today on this, so here is todays udpate #2 - pavements and roads modelled, windows material added so I can use Interior lights as well. Rendertime is getting pretty big, tho.

Here you might help me guys - If you look closely on that image, you can spot blotchy artefacts on left block of buildings. As far I concluded its because my interior light passes through the window, but dont know how to remove the blotchiness. I use Vray and light Im talking about is RectLight with 32Subdivs (sampling) My render settings are Adaptive subdivision sampler type set to min/max = 3/3 and using GI combination of Irradiance Map (high preset) for primary and BruteForce (8 Subdivs) for secondary bounces…

opinions?

next I will start doing some characters for the scene, so its not gonna be so lifeless and empty.


#13

Well, Im here with another update - I made the characters to make my scene feel more alive.

Here you can see the latest version of my image, and all the characters as well. Some of them are put in a distance so there wont be seen too much of them, but I wanted to play a bit with them anyway.

CHARACTERS: (click on the images to see them in full resolution)

Homeless:

Lady from the couple:

Gentleman from the couple

Assassin:

Next I will make a carriage on a road for the assasssin to chase.

what do you think? :slight_smile:


#14

latest progress:

  • carriage added
  • adjusted lighting (position of a moon light source)
  • slight adjustments on a building at the back
  • props added (but I will probably add some more later on)

next up is texturing the scene


#15

Very good work.


#16

Thanks! I appreciate it :slight_smile: :beer:

So, Im back here with another update. School pinned me down for last couple of weeks so I couldnt work on this as much as I wanted, and also making ground textures took more time than I expected, but Im now finally free to dedicate it as much time as I want. I think it starts to induce after-the-rain mood to the image

Hope you like it, feel free to give some C&C


#17

You scene is too clean for a Victorian Era.

Need massive depth of field fog (maybe you plan it?)

And the street should be all wet not just the street walk., since there is a constant humidity in the air.

I start a Pinterest from Victiran Era: https://www.pinterest.com/scote80/era-victorian/


#18

Hi and thanks for your reply! :slight_smile:

You mean lack of debris, dirt etc? You might be right I will add some more then

Fog will be added in postproduction, this is just a raw render. I will use a depth pass along with some painting to create it.

Thats useful tip, I will increase the general wetness


#19

Should try also to add a mattpainting in the background, just to feel that this is not a set but a part of a big city. Need to feel there is something behind your scene.


#20

Looks like this project is progressing nicely, im guessing that you still have quite a lot left to do with this. But as has been said, it would be nice to see a background image/matte painting to make it feel less like a stage set, and the fog that you are gonna add will definetly make it look a lot better. If i were you i would try and focus on the buildings and background first and probably bring in the characters as one of the last things, maybe make horse carriage to would be a nice addition but later.

Hoping to see more soon ! :thumbsup: