FANTASTIC! Can’t wait to see him animated.
WIP: Schlitzy
Holy crap thats looking good. I haven’t even had time to start mine.
Damn this whole system of paying bills. . .
Aww, pshaw! You guys are just waiting to overwhelm us with your models. I can’t wait to see what you guys come up with.
Jim
Wow! You have great use of splines. very simple, yet effective. Did you learn on your own?
Really great job man.
George
Originally posted by Grgeon
[B]Wow! You have great use of splines. very simple, yet effective. Did you learn on your own?Really great job man.
George [/B]
Thanks! I did a few tutorials when I first got A:M (back in v5), specifically the Skylark tute by Jeff Lew. Since then just about all I’ve done with A:M is model and texture characters, so I was bound to improve at least a little.
To me, animating is HARD to do. Maybe if that’s all I did with A:M for 5 or 6 years I could improve at that, too. But right now I leave that to those who know how to do it.
(Oops, time to take my splineabol capsule.)
Thanks to all who’ve commented,
Jim
Hi,
Here’s a render of Schlitzy in a pose to test the rig that I have put in him. It’s the 2001 rig with fan bones added here and there. No smartskin yet. I think I may need to rework the legs a bit. The way they attach to the torso is a little problematic. Plus they are SHORT and don’t bend very nicely yet.

Jim
George,
The skin is done with decals. The only procedural textures I usually use are the hair particle systems. Everything else is either colored groups or decals.
Thanks,
Jim
He he, he has loads of character. I realy like his nose too.
Have you tried using the oren neyar shader on his clothes? I find that it gives a nice soft feel.
That is the only suggeston that I can think of to make.
This is really amazing stuff. I just wish his nose weren’t so shiny. Something about it being shiny disturbs me. And I know I’m just being picky but the bottle material doesn’t feel like glass. Maybe I’ve never been happy with the way a:m renders glass.
What am I talking about?!?! Jim, you rock! Your meshes are saweet! Love the slipper, clothes, face, facial hair, hat, facial expression, and bad breath. Oh, I’d love to see drunky in a real environment.
-Dan
cyberdan,
I think you’re right, his nose is a little too shiny. I have it as shiny as his wet lips and he probably should be more dehydrated-looking since that’s what alcohol does to you.
I haven’t put much effort into the bottle texture, but I’ll see what I can do to improve it.
Thanks for the crits. I want it to be as good as it can be.
Jim
Here’s a new look at Schlitzy with his rig a little farther along. I really don’t like rigging! It’s very frustrating. (Maybe that’s why I never animate anything.)
Jim


