WIP: Schlitzy


#81

FANTASTIC! Can’t wait to see him animated.


#82

HAHA! That is hilarious! You were right to change the eyebrows. They look way better.


#83

hey! wondered where my other slipper had gone!

Lovely stuff!


#84

Any chance of seeing a wireframe?

It’s looking great dude. :thumbsup:

George


#85

Holy crap thats looking good. I haven’t even had time to start mine. :frowning: Damn this whole system of paying bills. . .


#86

You are the master!:bowdown: :bowdown: :bowdown:


#87

Aww, pshaw! You guys are just waiting to overwhelm us with your models. I can’t wait to see what you guys come up with.

Jim


#88

George,

Here’s a shadedwireframe screen capture.

Jim


#89

I spoke too soon…he’s even better now!:bowdown:


#90

Wow! You have great use of splines. very simple, yet effective. Did you learn on your own?

Really great job man.

George


#91

Jim takes performance enhancing supplements to be that good. 20mg of splineabol a day :stuck_out_tongue:


#92

Originally posted by Grgeon
[B]Wow! You have great use of splines. very simple, yet effective. Did you learn on your own?

Really great job man.

George [/B]

Thanks! I did a few tutorials when I first got A:M (back in v5), specifically the Skylark tute by Jeff Lew. Since then just about all I’ve done with A:M is model and texture characters, so I was bound to improve at least a little.

To me, animating is HARD to do. Maybe if that’s all I did with A:M for 5 or 6 years I could improve at that, too. But right now I leave that to those who know how to do it.

(Oops, time to take my splineabol capsule.)

Thanks to all who’ve commented,
Jim


#93

Hi,

Here’s a render of Schlitzy in a pose to test the rig that I have put in him. It’s the 2001 rig with fan bones added here and there. No smartskin yet. I think I may need to rework the legs a bit. The way they attach to the torso is a little problematic. Plus they are SHORT and don’t bend very nicely yet.

Jim


#94

Wow, looking great JT.

Did you texture the skin? or is it a procederal texture?

George


#95

George,

The skin is done with decals. The only procedural textures I usually use are the hair particle systems. Everything else is either colored groups or decals.

Thanks,

Jim


#96

He he, he has loads of character. I realy like his nose too.

Have you tried using the oren neyar shader on his clothes? I find that it gives a nice soft feel.

That is the only suggeston that I can think of to make.


#97

Jim this is fantastic. I haven’t even finished my guy’s body yet sigh.


#98

This is really amazing stuff. I just wish his nose weren’t so shiny. Something about it being shiny disturbs me. And I know I’m just being picky but the bottle material doesn’t feel like glass. Maybe I’ve never been happy with the way a:m renders glass.
What am I talking about?!?! Jim, you rock! Your meshes are saweet! Love the slipper, clothes, face, facial hair, hat, facial expression, and bad breath. Oh, I’d love to see drunky in a real environment.
-Dan


#99

cyberdan,

I think you’re right, his nose is a little too shiny. I have it as shiny as his wet lips and he probably should be more dehydrated-looking since that’s what alcohol does to you.

I haven’t put much effort into the bottle texture, but I’ll see what I can do to improve it.

Thanks for the crits. I want it to be as good as it can be.

Jim


#100

Here’s a new look at Schlitzy with his rig a little farther along. I really don’t like rigging! It’s very frustrating. (Maybe that’s why I never animate anything.)

Jim