
Here’s an update on Schlitzy. I’ve been adding some textures to him. I want him to look real enough that he matches the level of reality that the bottles have (not that they are very real, but that’s just the level that I’m aiming for).
The long-underwear is textured with a photo image that Marcel Bricman is hosting on his site. Look for microtextures here:
The hat uses the soft texture he also created.
I applied them as patch images and I still have several patches that need the image to be rotated. Hands and feet aren’t textured yet.
I’ve had one crash since I’ve started working on this. ONE! That was because I tried to paste in geometry when I had porcelain applied to the model. I can only recommend as Wegg also shared, save after everything you do. And save progressive versions along the way. I’m also using the part of A:M that I am most comfortable and familiar with: the modeling and texturing. I suppose I’ve been trained to avoid certain things that might cause a crash, but 10.5J and now 10.5K seem very solid to me.
Here’s a larger version to see the textures a little better.
bigger image
Jim




