WIP: Retro Camera (Maya, Mental Ray)


#1

Hi,
I’ve been trying to test and improve my very basic 3d skills and I would love to hear what you would do to improve the model, lighting and/or texturing.

I wanted to create a realistic looking camera with a vintage/retro feel for a still, perhaps for a pop art style poster with a single, bold coloured background.

I think the leather looks unrealistically flat (although it does have a normal map) and the wood looks a little plasticy… I want the wood to have a gloss and some texture to it but it doesn’t quite look right.

Also, I’ve been increasing the intensity of the mental ray phsysicalsun but I can’t seem to get the lighting to look any brighter.

Anyway, any feedback is much appreciated, thank you!


#2

Hi,

So, I tried gamma correcting the project but couldn’t get any results that I liked. I’ve made some small changes to lighting and textures.

If your interested this is what the project currently looks like:

Thanks!