I just started with experimenting with some cinematic style lighting in Unity(currently the legacy pipeline). As a developer, I rarely get time to try my hands on art side. But this time the challenge was interesting. I tried to extend a library which creates volumetric lighting to create “god-rays” or “light-shafts”. As the results were quite fine looking after writing some code, I thought to get a scene and try it out there. Following is the result:
I then started with lighting the scene and here is what I came to:
I would like to request you all to help me make this scene look more cinematic. I have not gotten a bit confused about how to proceed with the lighting and where I am falling back.
Thank you in advance,