
Early version of the sculpt

Started with a default ZBrush base mesh, so it has the same polygroups

Early version of the sculpt

Started with a default ZBrush base mesh, so it has the same polygroups

After some anatomy crit from various online forums, here’s how the sculpt looks 

Here’s an early stage of the skin painting. The skin’s being painted manually in Substance Painter.

Toned down the normals, turned up the SSS, added some more hues to the skin. Also made some eyes! It’ll be onto blendshapes soon.

Some different lighting setups