Hello,
just showing what I have started with. Trying to define the basic environment and overall mood. I hope something nice will come of this.

Hello,
just showing what I have started with. Trying to define the basic environment and overall mood. I hope something nice will come of this.

I like the warm mood :). Makes me think of a cold beer on a Saturday afternoon :). Keep it up!
Regards
Jonatan
nice one ! I like where this is going, but don’t forget if you have such a big mountain you should have big shadow areas as well, shadow color will be affected as well, maybe a purple bluer tone for this warm sun light could be a nice contrast, maybe more complexity on the architecture, more houses on top of the existing one just keep pushing the level of detail.
keep it up !
Hello, long time no update, right now I’m still messing around with the sketch, defining the main structure and lighting setup. Cheers.
A little progress here. As the sketching goes further. I also decided to go with the 1.85:1 aspect ratio for obvious reason. Seems more appropriate for the height of the buildings.
I really liked the feel of the sky in the first one, the clock element really overpowers the rest of the image.
Thanks for your input James, I see your point. The open space is a good way to go with it, in fact, that’s what the most people are going for. What I am trying to create here is something more intimate, almost claustrophobic, but with the attention to the architecture and lighting with a small hint of landscape. The clock is just a rough idea right now, but I feel like the image needs to have a strong point of interest, cause otherwise it’s just a vanishing streets.
Scrolling down through your thread my first thoughts were…I like the clock a lot more than the sky… but that’s just my personal opinion. I really like the originality of it.
The light running down the clock structure is also very nice… I like it a lot better than the flaring sky.
I find it very useful to have the top most layer of my image as a perspective line layer that I switch on and off, that way it keeps reminding me of the angular distortions in the upper field.
The provided plate has a very tight perspective, and what I’ve seen in many peoples designs is that they have either created two horizon vanishing points (impossible) by splitting the plate, or the structures in the background are so huge that in real life they would be many kilometers tall.
In this image, it would assist you with regard to the buildings on the upper left you are adding to see where the window lines lead to on the horizon.
With regards to the big clock, this might work better with some slightly larger windows than you already have on there, and open them up to let the light through.
That way it’s not a complete road block on the background and you could possibly reveal other detail beyond.
For those of you new to this, just create a new layer on top, then create a vanishing point based on the architecture in the provided plate.
You should end up with a series of white (or whatever colour) lines radiating out toward you like looking down a tunnel.
Then whatever you have in the picture that doesn’t fit that geometry has to be corrected.
This is my image with the perspective layer switched on:
http://s1201.photobucket.com/user/ATC125/media/Kreola/perspective.jpg.html
they have either created two horizon vanishing points (impossible) by splitting the plate
James, i agree by and large with your comment, but just wanted to point out out that 2 vanishing points could very well be assuming that the structures (or buildings in this case) are not exactly parallel to each other. Which is very likely in a natural enviroment.
Thanks for the perspective- layer suggestion.
As for the clock, i like clocks, especially in a steampunk- scene , but somehow this draws too much attention for my taste.
Love the way the light is streaming in. Gives a lot of atmosphere.
Hi Torsten,
I agree, certainly you can have more than one vanishing point when buildings are obscure in their orientation, however they still remain on the same perspective lines in terms of distance and relative size, no matter which way you turn them on their axis.
I’ve made an example to show people who may have issues with splitting the original plate, and how to correct it. I’ve seen this is quite a few WIP’s.
It also shows how to place the next building in the correct size as you move toward the horizon to give you correct scale.
Large: http://s1201.photobucket.com/user/ATC125/media/Kreola/perspectivelayer.jpg.html

Make sure you either follow the lighting of the plate :lightbulb
or paint out the cast shadows if you decide to close off the upper level :wip:
Hey there, so I’m just dropping a wip for you guys, not so sure if I’ll ever finish it in time, but it’s been both fun and a huge lesson for myself.
Good luck, time is ticking real loud now 

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