We’ve had this conversation before Jonatan, so I’ll try and clarify what I mean.
Firstly, yes in the real world, especially in places where buildings are built on uneven ground or not in rows, each building’s FACE has it’s own vanishing point depending upon the orientation. And yes, that’s perfectly fine and natural, but is not what I am talking about.
Regular (i.e not designed by Gaudi) buildings cannot have two or more different vanishing points on the same face or side…and the same goes for two or more buildings that are on exactly the same angle/position.
Take for example the second building on the left…the two storey one. Judging by the walkway/ground in front of that building which is perfectly flat, it should be on the same perspective plane as the building in front of it.
However, not only does it have distorted perspective which is different to the railings and building in front, it also has different perspective from the bottom of the building to the top, which is impossible. The Kreola plate building is distorted.
As I mentioned in a previous thread, when I also posted a reference image of how perspective works, you can rotate a building on it’s axis, and the faces will change their VP’s,
HOWEVER if you connect the 4 corners of the top of the building making a cross, and do the same on the bottom, and then remove the building, you will have two points in space, which when connected create a vertical centreline with an absolute top and bottom point.
These lines will remain the same for every other building on the same side of the street that is the same size, regardless of which way you rotate the the house on that centreline.
All those centrelines (with the houses removed) will look like a row of matchsticks that will conform to one perspective point.
My point here is Jonatan, is that you cannot have 4 different vanishing points on the same side of a building.

