WIP - Keira


#41

hey i really like your keira model. I was just wondering if you’re going to fix her ears? overall, i like it.


#42

Right. This is becoming more and more frustrating :frowning: As it stands, sod’s law, my model now has about as much history as a freshly picked bogey. What i mean, quite literally, is that, being inexperienced as i am, i have failed to maintain the important steps in my model’s history, meaning it is VERY difficult for me to edit. My mesh is practically fixed in its high res state. This all happened when i attached the ears, and next time, i know what i will do. Anyway, problems are beginning to pop up all over the place, here and there, and the eyes are driving me mad!

I really have no idea how to produce decent looking eyes, I am beggin you guys to give me some pointers! This is what i have so far. Its just an “eye shape” (flattened iris, hole for pupil) but no cornea. For some reason it looks ridiculous with an outer layer for reflections, so i got rid of them. Anyway, here is the pic: (oh and i did her eyelashes - yey!)

Thanks
Ben


#43

This is interesting - i nicked the eyes from the infamous globulous model that Master Zap used to show off his misss shader - already an improvement. Not sure what the difference is, but i will take a look at these eyes some time so i can work out what is wrong with mine!

Ta

…looks very creepy…


#44

The main problem is, they are flat… they have no geometry other than being a sphere…

Here’s a couple of tutorials I used to get some decent looking eyes:

http://www.3dluvr.com/rogueldr/tutorials/eye/eyes.html

http://www.3dtotal.com/team/tutorials/antro_eye2/antro_eyetex_01.asp

I combined the two to get the eyes on the following image:

Mine may be slightly cartoony compared to what you are trying to achieve but that’s more down to textures… Hope this helps… there are other methods but this is the one I’ve used in the past and get good results…

Right now the iris on the last picture you posted is way too small…


#45

i think the nose is too small


#46

I put together a small animated gif that I think could help you see what’s not right…

I tried to match the images up as well as I could so should give you a fairly accurate representation:

Hope it helps :slight_smile:


#47

She has a rounder jaw bone than your model, plus I think a major factor is that you have made hers eyes wider and higher than hers, at least going from that ref pic you have, thinken up the eye brows and your ears are a very different shape to hers.

If modeling from real life you cant disregard features and just create what you think is right, with those fixs I would say you would almost have her dead on :slight_smile:

To be honest she looks more like Natalie Portman atm :stuck_out_tongue:


#48

From what I see the only problem zones are the eyes and ears.Nice work though,keep it up :slight_smile:


#49

Thanks all for your input - especialy Shuntis - i really appreciate the eye and animated gif :slight_smile: Btw the eyes that i created DO have geometry; i think there must be something else wrong with them. Just a small note - as this is only my second head model (and only really my second polygon model! When i started out, as a newbie (still am) i was enticed by the flexibility of nurbs, and used them for all of the non-organic models that i tried. Obviously now i am in love with polygons (and i hardly touch nurbs)), i am no longer too fussed with having it look like keira knightley. I just want to finish the model and pass it off as looking fairly decent. Afterwards, with the experience i have picked up, i will try and do another model, perhaps keira again at another point, and have it look like the person it is supposed to represent. I really have caused problems for myself with this one though, and i will not make the same mistakes again! :frowning:

I hope to post updates at the weekend - i am very busy with schoolwork atm

Thanks again
Ben


#50

Hi all :slight_smile:

Made a big decision - ive gone back to the original model i had before i ruined it by exporting and importing blah de blah de blah until my model was frozen at its high res state (in which state i uv mapped it…)

SO. I started off by remodelling the ear, cos a lot of you have commented on that. The new one is much closer to keira’s ears, with much more depth than the original. I am amazed at how much of a change it is! Funny thing is, when i did her original ears, i thought they were great, and they are really not at all :slight_smile: Heh i guess you guys get that too. Below is old and new (i’ll leave you to guess which is which). Any improvements i need to make on the ear? I know its a little square, and not as pretty as a round one might be, but i feel it is more realistic. However please throw your criticisms at me!

I probably dont need to explain that now ive gone to my original mesh and remodelled, i also have to re uv. Which also means my current textures are redundant (****!!!). This is probably a blessing in disguise, because i pelt-mapped her head in 2 main parts - back and front, and they have VERY evident lines, and the change in relative resolution is also very noticeable, especially on the bump map. So i think this time i will uv map in one piece. Any advice?

Thanks again,
Ben


#51

I don’t think you’ve captured the essence of her nose. One thing that gives her face unique character is her nose. If you look at the gif animation, look at the bridge of her nose just above the nostrils (the lower part of the bridge of the nose) and I think you’ll see it has a little extra thickness there, and it’s kind of lumpy - in other words - it’s not an exactly smooth curving transition from her upper bridge down to the nostril area.

I may not be describing it correctly, and I may be wrong, but I think if you start looking at closeup photos of her, you’ll see it.

Here are some photos…

http://sps.sandouville.free.fr/wallpaper/images/girl/girl_keira_knightley030.jpg
http://brigetjones30.joueb.com/images/Keira%20Knightley%2029_1.jpg

http://sps.sandouville.free.fr/wallpaper/images/girl/girl_keira_knightley046.jpg
http://sps.sandouville.free.fr/wallpaper/images/girl/girl_keira_knightley028.jpg
http://sps.sandouville.free.fr/wallpaper/images/girl/girl_keira_knightley007.jpg
http://myhorseconnection.com/kiera/keiraknightley43.jpg



#52

Another piece of advice to capture that lumpy nose…

I’m sure you have way more experience than me with modeling, but I’ve found that to create those subtle organic lumpy surfaces, you have to take the base mesh way out and slightly randomly (moreso than what you would think), and then when it undergoes smoothing or conversion to SubD, the protrusion almost goes away - and that’s where you get what you were intitially after. Also, the surface gets narrower, so you have to build into the base mesh extra thickness and width. Try it with the nose - I think it will help.


#53

Ive spent all day sorting out this model. And what ive ended up with looks, to me, far more ugly than it did before :frowning: Not sure what to do, because it seemed like i had made a lot of progress, but eeek! Sigh. I dont know, perhaps a shader will help, but that seems like a bad assumption to make. Any advice anyone? Did i go overboard somewhere?

i will have to change those little “innie-eye” bits


#54

I have some serious problems here. Can anybody please tell my why my model looks SO ugly now? I think that it might have a lot to do with the eyes, but i am stabbing in the dark here. Below, from left to right: “Original”, “edited to look more like Keira’s face (nose etc)”,“edited once i realised how ugly it looked”. but the last two are mainly the same except from the eyes and ears.

What can i do??!


#55

Look at her nose right between the eyes on the original image. You need to bring that back.

Then, on the lumpiness issue with regard to the nose, you did two things too much: 1) Too much lumpiness by about 25%. And you eliminated the defintion of the upper nostril flair where it merges with the side of the nose. Also, despite the fact that you do need to add that lumpiness, you need to keep the nose smooth.

That’s my take on it. Others might have a different opinion.


#56

This is looking really cool. It takes a lot of skill to make an accurate likeness; lots of people try and just end up with a random person.


#57

Ok - i think this is going a bit better. If you can tell any difference at all, which of the two do you prefer?


#58

hey mate…looking fwd to ur completion of the model…plz keep posting


#59

One of my favorite parts on Keira is her cheekbones, and I notice that yours aren’t as well defined as hers. The pictures you’re using are hard to go from because she’s got makeup on that accents her bone structure. I noticed the lack of cheeks in the first images, and noticed a little bit of structure in the later pics, but I still think they need some more definition. The nose still seems pretty small, too.


#60

thanks for the encouragement :slight_smile: I havent been doing any 3d because of upcoming exams, but i figured, what the heck. Here is an update, and i apologise for moving so slowly (and going backwards lol!)

Aaanyway - do you think i have overdone the jawline? Im not quite sure. An sketch-over would help if anybody feels thus inclined :slight_smile:

Thanks
Ben

EDIT:

I just changed her lips. Better?