WIP: Horse (Unicorn) modelling


#52

Hi guys!

Anthonie: Thanks! It’s still a WIP, but I hope I could end it soon.

EricCartman: Here’s a printscreen from the side view. The lens distorted a little the other render.

I am trying to do a very “built” horse, so the muscle are going to be more defined and a little bit exagerated.

What do you guys think?


#53

Check this on how wrong your prpoportions are.


#54

Hi!!

Thanks EricCartman!!! I started throwing layers of details on the face an forgot to keep in proportion… stupid me… Need to put a “Proportion review” on my development timetable! Here’s the model with some of the corrected proportion. Still need to do some adjustments.

As you see still have some problems but I am working on them.


#55

Some points:

Decrease the field of view of your renderings to 15 degrees or less. Anything more than that is useless for evaluation and comparison to existing horse photos.

Arabian horses have one less vertebrae than other horses, and thus a shorter body. Decide beforehand what you’re trying to model and use the appropriate references.

The lower parts of both front and back legs are too narrow front to back.

The ears are too narrow front to back at the base.

The lower front part of the cheek is not right.

The croup is not right.

The tail is too thin.

The profile of the rear underside is not right.

The general profile of the head needs improvement.

The facial crest should not swoop down at the front.

Other than that, it’s looking pretty good.


#56

Hey Gustavo, well the model seems to be going good, specially the head. The problem with the proportions is evident you should try to work on that and it will come out great :thumbsup: Im modeling a horse as well and but im having some trouble finding good references specially for the head did you use any front or top views? Because good top views are hard to find they really help show the size of muscles etc. Anyways I wanted to know what refs you used.
Citizen


#57

citizenpayne, you should search using keyword combos such as: “horse conformation”, “horse coat markings” (for diagrams showing frontal views), “horse anatomy” and so on. Leave no stone unturned. It’s a long process.


#58

Bryan Y: Thanks man! I am already corrected some of the problems that I already managed to find. I will post a update ASAP. Like always I am astonished with your knowledge! :applause:

citizenpayne: I have tons of references and photos that researched and took. Like Bryan Y said, try to use some keywords. Another tip is try to find references on the specific horse breed you want to model. There are lots of details and caracteristics that are tipical of one breed. I will try to compile some of the references. What kind of horse are you modeling?


#59

i’ve always wanted to model a horse! always looking to add to my reference library, i’d really appreciate it if you posted some good reference. good horse ref. is hard to find!!!

as for critiques on the model, could you post a recent wireframe?


#60

Hey!

marley6611: Here’s a wire of the head with the recent changes and the work I did today on the head’s profile. Still working on it, so… I’ll show the body later because I made some changes on the geometry and it’s a little strange now. :slight_smile:

I will try to post some more wireframes of the body later, as I work on the problems.
Always learning, so… Crits please!!


#61

I am also working on a horse. Maybe the pics can help you out here and there - http://forums.cgsociety.org/showthread.php?p=3954580


#62

the area above the eye could use some work, the ridge you have to the upper right of the eye is very well defined, but the rest of the eyebrow is not. Theres also another ridge that comes from the forehead to the eyebrow which you have not defined at all. Overall edgeflow looks good for deformation; there are a few 5-pointers, but i think you have them isolated to areas that do not deform much, so they should be fine.


#63

Hi guys!

new updates:


#64

test render:

Still working on it. It’s just to show the progress.


#65

test render: head detail


#66

latest version:
Test render of shader


#67

Hey guys!

Here’s a test with hair… Still fighting with it…


#68

New hair and shader test:

Just testing, so…


#69

I know you’re working hard on the mane and I know you’re not totally satisfied with it. There are tons of photos of horses which show their manes. But perhaps, additionally, you should go see the real thing. Any horses near you? Go and stroke your fingers through their manes, and look at ones with tangled manes as well as recently brushed manes. Just a suggestion.


#70

Hey Bryan!

Yep!! The mane is killing me. It’s quite dificult to get a good result, that can be animated. Or, at least, posed. I am trying to do more research. And actualy my wife used to ride and we are trying to find some place around here.
I am also starting build the rig now. Nothing to perminent. I am doing it also, so I can test the geometry. Here’s a test:

I was going to make him eat grass, but his mouth is not rigged and he still has no teeth… hehehe
I think it’s the most time I worked on a 3d model in my life… Hey, but I am learning a lot and having tons of fun!!


#71

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