Hi guys,
I Did some more modifications, but I am giving the modeling phase a pause. Meanwhile I 've been working on the bones and texture. I don’t want to do MORE re-work, so I am not doing nothing that won’t be used if I do some more changes in the geometry.
Like I said earlier, I am testing Blender in this project now. I made a material (node-tree) that gives me the flexibility to change the appearance of the coat just by adjusting 1 or 2 RGB values. It is not all procedural, but I am working on it. I am working also in it’s overall material, so it will look like realistic fur.


The difference between the 2 renders is the adjustment of the main color of the coat. I used Blenders internal render for these tests.












