WIP "Hilbert Cube"


#3

Thanks for the encouraging words Ian!

Will do my best for the next versions… :wink:

Regards
Stefan


#4

Hi Stefan,
That looks amazing. I missed this thread because this part of the forum has been so quiet lately.

If you have the time, could you show what each part looks like when rendered separately?

Thanks.

Aziz.


#5

Thanks Aziz!

Sure, i can do this, when i come home this afternoon. I will post two images, showing the red part only and a second one showing the white parts. If i only knew how to create a VR scene with EIAS, like shown in the EITG gallery i would render of course a VR scene, because the Hilbert Cube would be a good canditate for QTVR.

Regards
Stefan


#6

Hi Aziz,

here´s the seperated cube:


#7

Great job…very clever idea well executed!


#8

Thank you very much Paul!

OT: You must be a very busy man, just visited recently your Gallery. You added so much fantastic works (Rhino+Brazil section). Simply amazing!

Regards
Stefan


#9

Thanks Stefan :slight_smile:


#10

Hi all,

i´m a bit slow, but here´s the next one. Hope you like it.


#11

Another good one, Stefan.
Just wondering, were the grooves in the latest model created with a boolean operation?


#12

Thanks Aziz!

The grooves are drawn in a 2D profile. I just drew a 2D circle played a bit with it´s form (2 parts), like seperating, drawing the grooves etc. and then extruded both parts slightly to get two solids (0,5 thick). After that i used the “one rail sweep solid” command to create the cube.

Regards
Stefan


#13

Hi again,

this is my 3rd of 4 pictures i like to present. The funny thing about it is when you look at some pipe segments they appear to be more flat than rounded. This is only an optical effect, the model is correct in shape…:slight_smile:

Regards
Stefan


#14

They’re all cool but I really like the 2nd one. The reflective one that reflects itself. It’s trippy! Looks good. Fun too.


#15

Thanks!

when creating the second one i thought a metal surface would be appropriate even if i had not the reflections in mind. Funny indeed.

Regards
Stefan


#16

This is very interesting, well thought, well done.

My favorite is the second one. It would be nice to see it form from a cylinder following the Hilbert path. Pathfinder?


#17

Thanks Richard!

I don´t quite understand what you mean?! I used a splitted coin shape for sweeping, like a flat cylinder…Or do you mean it should have the form like the 3rd one, without rounded edges (of the path)?

Pathfinder, no. I don´t have any 3rd party plug in´s for EIAS. I used ViaCAD to create all three cubes.

Regards
Stefan


#18

Hi all,

finally my last image. Hope you like it.

Thanks for watching and happy rendering!

Stefan


#19

Very nice! - good clean, exact construction and very attractive materials/rendering.


#20

Thank you very much for the nice comment!

Regards
Stefan


#21

I wanted to see an animation showing the construction of the Hilbert Cube.
Originally I envisioned a long cylinder being deformed into the cube but “growing” the cube from a “coin” proved to be more interesting.

Your images really inspired me, you made beautiful work. Thanks for sharing.

The following animation was made with Swage using a Hilbert path from FormZ.
http://www.rdn.qc.ca/eias/Project_Hilbert2.mov


#22

This is pretty cool. I like it very much!

The cool think about 3D is that you can visiualize/animate (yet) non existing things. This is so much fun :-)!

Regards
Stefan