[WIP][HAIRY TROLL][hoochoochoochoo]


#35

working on the tufts of hair that branch from the head of the model - got one “braid” done and hoped to save time by copying and pasting sections of model that had been groomed…

unfortunately, the groomed areas are NOT duplicated. Looks nice though and I’m itching to post an image.


#36


#37

1 - 2 Not sure whether I like the groomed braids or whether to leave them as they come direct… any opinions would be appreciated - even if you hate the model.!
3 - these scales work fine close up but feel “lost” from further away in this whole body shot. I’m itching to “grow” these scales more… again any opinions would be appreciated.
4- the last areas to “scale/hair” up. Same general scale design to be used.

Also now ready to rig him so he / it can grab the crossbow ready for posing. That’s if MY IMAGES WILL WORK!!!:banghead:


#38

Have played with the scales at his/its wrist and now made up one side of the braided hair.

Next job is the other side, the hair that drapes over his/its figure


#39

Hooch -
My opinions now that Lycos has been cooperative …

I think the hair on the arms looks sort of like moss from a distance. Which is cool, it suits the stoney nature of this guy.

I like the braids as they are in the last post, except the color. I think the red is sort of … i dunno, innapropriate for this guy. But now that I think of it I don’t know his history so maybe it is appropriate. But perhaps a toned down more natural-ish red and a green - like he would have dyed it himself with wild berries or something?

The eyes are perfect. Blank and piercing at the same time. Cool !

I can’t wait to see this guy posed. Great job so far.


#40

Originally posted by modernhorse
[B]Hooch -
perhaps a toned down more natural-ish red and a green - like he would have dyed it himself with wild berries or something?

The eyes are perfect. Blank and piercing at the same time.
[/B]

Thanks Horse-type-guy… I loved the idea of using natural materials to dye the colours in. Here’s a quick test render for your perusal…

Oh yes, the eyes… I used the X-Ray.mat as a base for his/its eyes.
They do look a bit like they’ve been plonked into a mesh but there are modelled eyesockets there. It’s one of things I’m toying with changing…


#41

Hooch !

GREAT ! Thanks for taking my comments to heart as I think the hair is working much better now. I really think this guy has a ton of personality. That’s two competitions and two offbeat/oddball characters (Tardy and now Trolly). Great work.

While i’m here … how about armpit and crotch hair? Any plans for that?

They do look a bit like they’ve been plonked into a mesh but there are modelled eyesockets there. It’s one of things I’m toying with changing…

To my eyes, its eyes work as they are. That may differ from your opinion but there you have it.

Keep on, this is great!


#42

Originally posted by modernhorse
[B]
That’s two competitions and two offbeat/oddball characters (Tardy and now Trolly).

While i’m here … how about armpit and crotch hair? Any plans for that?
[/B]

I should really post the last image but I’ve given up on the side body fur as it looked awful… armpit & crotch hair huh…?

Nice idea!

Oh yes… Tardy never made it to the deadline, (did I ever send you the mesh to try out?) I’m hoping this guy does but I have lip / facial bumps and wrinkles to add sometime soon.


#43

Tardy never made it to the deadline, (did I ever send you the mesh to try out?)

Yes, you did. Have you worked further on him since the end of the competition? I still want to export him to LW, and work with him there. Its one of those things on my list. :slight_smile:


#44

thinking about this further Mr Horse-Type-Fella…
do you mean real hairy hair? I’m sitting here trying to figure out what stone hair looks like!

maybe I should look at rock crystals but you never have any round when you need them!

Sorry - Tardys mesh hasn’t changed although I’ve been growing hair on him to learn how to use version 11 hair!


#45

do you mean real hairy hair? I’m sitting here trying to figure out what stone hair looks like!
Well, seems as though he’s a stoney fella how about little sticks that had lichen or leaves on them (for the crotch). hehe just brainstorming.

You could also use moss or scales like you already have on the arms.

This is fun. My poor job. :rolleyes:


#46

Originally posted by modernhorse
how about little sticks that had lichen or leaves on them (for the crotch).

would you like me to do a handstand while I create this from the fur system or can I remain seated??

Originally posted by modernhorse
You could also use moss or scales like you already have on the arms.

Well… I’m going to try and create image maps for the hair… maybe stone hair with lichen though - like he/its used to lying down amongst other stones. He’s way too clean at the moment anyway.

Originally posted by modernhorse
This is fun. My poor job. :rolleyes:

Give me your boss’s number, you have way too much time for your hard requests…:drool:


#47

HAHAHAHA ! Good luck with all the changes !!


#48

hehe! I’ll sneak on here when you ain’t lokking Mr Horse…

well, here’s the model as is so far - body hair starting to be placed. This is just a preview render of the model, all hair emitters set to shaded.

Then close up renders of two versions of the underarm bodyhair - one uses an image map with a key colour - these ALWAYS have an element of bleed. (I even used screen dumps to color-find in photoshop to get as close a match as possible)

Side 1 is the hair.mat affected by skin material settings - not ideal
Side 2 is the image mapped hair - the key colour is now affecting the skin patches again. :shrug:


#49

Are you putting an image on the emitter? Or are you creating a “properties-driven” map to control color?

Since you have an emitter just for the arm pit, it might be easiest to set it’s color properties directly in the emitter, keyframing color along the length, while the brightness attribute gives you a little variation.

Did you forget an emitter for the pubic hair, or does this guy shave:eek:


#50

hello Will.!
I tried an image on the emitter and that’s the result on side 2 of the last image posted.
I haven’t tried a properties driving map as I thought version 11’s hair didn’t use them? You have me thinking again…

as to shaving - hehe! just haven’t gotten round to making and grooming it yet!


#51

gonna get kicked out in a moment so here’s my last for the weekend

Will, I tried the colour changes along the timeline and this was to get greenish (moss? dye?) tips to the hair. There’s also a random hair emitter in too.


#52

Wow! that last one looks great! I love the moss hair!:applause:


#53

Fantastic job! I agree with Will this looks really great.

Horse out.


#54

Thanks for the feedback guys!

Sorry no updates recently - busy at work but rigging is continuing.
Should have him finally rigged by the end of tonight and an environment (suitably rocky - stony) ready for tomorrow evening.

Best wishes to Obnomauk, ModernHorse and TheKamps… lets see if we can all make the completion date (my First!)