This is a work in progress piece that is meant to be a Gothic styled citadel. It combined many elements seen in cathedrals, etc. I’m still fairly new to CG, and am not a CG artist by profession, but I’d still like to get good at CGI. Here’s what my geometry looks like so far:
The bricks I’ve put onto the model currently are a texture I made in Substance Designer and applied using Substance Painter. They should be using a normal map already. Do you believe modeling the bricks would achieve a better effect?
I’d also love to hear some input on the texture itself.
No problem, I am not a big fan of using textures to replace real modeling. Modeling real bricks will save you lots of time. You model one and copy/paste it (instance it).
About the texture… It looks good, if you look at it from far away. For any renders that are more closeup, you can see that it doesn’t have depth. It’s just the way texture works.
If you don’t want to model bricks, you can use displacement map, but it will take a lot of polygons to get it right. In my opinion, most simple and quick way is just model one brick and copy paste it. Remember to instance it so that when you make some changes to one of the bricks, other bricks will automatically change.