Hello!
FUTURISTIC POLICE HELMET
I’m currently working on futuristic police helmet.
It’s my first attempt to touch hard surface in Zbrush.
I’m planning to make full retopology and UV in 3DCoat / Maya.
Propably I’ll try to texture this model in Mari.
And the final render will be made in Maya + Vray
On this time I don’t know how to retopo, uv, texturing with mari. I hope that I will learn all that things while making this project.
I’d really like to share with you process of making this one and ask couple of question just to resolve doubts. That would be great!
When I started working on this project I’ve made concept render:

… And it was made using this very early block out shapes/form.

After spending some time working on more detailed and agressive form.
As you can see I’m looking for right shapes.

Comments are welcome!