Hello everyone, Happy Holidays!!!
Well I got off work and started another model, I started a freehand model, turned out to be a Slug Monster creature…
Model, and UV edited took 1.5 hours, Im about to start painting the textures…I cleaned up the model and got it to 902 tris… Is that good for a game engine model…For a world creature/an enemy type on most present game engine? Example Unreal Tournament 2003???
Awaiting comments, advice, and critiques!!!
Slug Monster Model
Slug Monster Model UV map ready to start painting