Hey 
I’m new to this website and haven’t really posted on forums before so I’m gonna slightly introduce myself if thats ok.
My names Kyle and I’m a student studying Animation. I’m currently in the process of creating my final major project. I’ve never taken on a graphic project of this scale before but the skills I am mainly looking to focus on and develop are my character modelling and animation.
I’ve seen some of the work on this website and a lot of it is beyond outstanding so any tips towards improving the character modelling would be very helpful for me.
My story is based upon three hunters who are on the hunt for a creature inspired by the Kamaitachi, japanese yokai. For the visual style I’m currently imagining a heavy use of material shaders (mainly plastics and rubbers) rather than say texturing in photoshop. This doesn’t relate to the storyline, its just my desired visual outcome. I’m trying to go really cartoony/anime-y rather than realistic (I 'm still working on my being able to fully describe whats in my head >_< )
This is my first character. He’s the lightning fast assassin kind who wields a dagger in his left and uses his right hand for pushign/pulling enemies off balance, punching etc. No sleeves & shorts for fully unrestricted movement, sort of based this character off me hence the snapback, shades & high tops.


My second character, I left up to my friend to decide, mainly because he pushed me forward a few years back etc but without deviating to much, basically I sort of am doing this as a little personal thanks to him, and he basically wanted a Gantz suit, and we ended up with this. He’s got some sort of mech arms powered by come cores on his suit, hand cannons and the sword elbows are more to look cool and maybe some sorta defensive use 


My final character, is a female, whos gonna be wielding a scythe. The is the first time I’ve attempted to model hair, I decided to make it out of polyogonal objects rather than using a hair shader because it will be more in tune with my flatter-than-real-life but not too flat cartoony look I’m going for. She’s in a skin tight bodysuit.


I developed the idea of the Kamaitachi into three weasel skull-spirit-things that can shapeshift (for use of a better word) and take on the appearance of opponents. I’m currently in the process of making these have a more unique appearance in comparison to the the three characters above. I will update this post with those soon.
My chosen software for this project (so far) is Renderman for shaders and rendering and Maya 2016 for everything else. I did some really quick test renders for the three characters (although I don’t plan to do the final shaders until the modelling stage is complete and all my assets are in the scene ready to animate)



Sorry for the really long post, I hope I didn’t waffle to much, and thanks for reading!