Hi all, I’ve been chipping away at a personal project for the last few months which is to take a level from the classic N64 title Banjo-Kazooie and attempt to remake it with a more updated visuals. The inspiration for this project comes from playing all the recent remakes of classic games such as Crash Bandicoot N sane trilogy, Spyro Reignited Trilogy, Medievil and the PS4 Ratchet and Clank. Would love Rare to announce a remake one day but for now i’ll just have to make do with this!
I picked the Treasure Trove Cove level as its always the stage i think back on when i remember playing the game in my youth. I’m using Maya for the blockout phase as well as creating final assets , zbrush for sculpting and substance designer/painter for texture work. I was originally going to use UE4 for the final level but have decided on Unity as i am most familiar with this engine.
Not gonna lie this is an ambitious project but it touches on a lot of areas that i’d like to increase my skills with. Also looking for feedback at all stages to help push the level and asset design as far as i can. So far i have a rough blockout of the level and now i’m going through the larger assets (pier, lighthouse, salty hippo etc) and creating a more detailed blockout mesh which i will use for sculpting purposes and the base for the final mesh. Anyways heres the rough blockout to start. Thanks for looking.