I am kind of hoping some of you might be able to help me out with some artistic shading-advice over here.
I am designing the artwork for a poster (and printed commercial stuff in general) for a little stage-show opening up here in Stockholm - Sweden in about a month.
No need to get inte details about the show, but just so you get the pictire, it is a kind of one-man “stand up”-comedy with a little band-thing.
What you see down here is not the entire image to be on the poster (i´ll show you more of it as it progresses), but generally the main motif. It is a charicature model I have made of the writer/star of the show, and he is supposed to be a balloon, floating in a rope tied to the ground far below.
The issue here is that it is important for the rest of the image that it is obvious that he IS a ballon, and not just appears as a cutted-out face against a sky backdrop.
At first my idea was to use the painted textures of his face just vaguley in the background of a more balloon-like shading “on top” (so to speak). But I found it elementary to bring forth the face-texture to maintain the likeness of the guy it is portraying.
So I am now trying to find some way of introducing balloon-like surface-features to the thing but I can´t seem to come up with a good enough idea to do this. I´m pretty much dragging sliders back and forth at random, so I thaught maybe some of you might have an entertaining suggestion? How can I add “balloony” surface-features to this face, and still keep the facial-shading strongly expressed?
I actually don´t find it that important to ADD stuff in order to amplify ballooniness if one finds it obvious that he is a balloon as it is. This is supposed to be an “artistic” :arteest: image so I am not after a photoreal suggestion to what a guy actually would look like if his face were to turn into a balloon ;). So my sub-question is; do you find it obvious enough that this is a balloon?
Ok… thanks for any input on this.