D’oh, I did a test with a 1x1 grid but actually set the colour tolerance to 0.7. The manual gave me the impression that lower numbers=more quality. I’ll try that one this evening. Thanks.
WIP animation "Cubed" part 3
You’re right, 1x1 is a very tight grid, that should provide REALLY stable results…
The colour tolorence should be 2-2.5 to start with though.
Ian
Well, it didn’t. It still flickered, probably due to the low colour tolerance. All I achieved was depressingly long rendertimes.
The last section, around 160 frames, has been re-rendered with higher settings. 800 rays, 2x2 grid, colour tolerance: 4
It took more than 24 hours just to render those 160 frames. Ouch.
Maybe I would have got away with less rays. But it was simply a case of either spending a whole evening doing tests or just switching to brute force. In the end I preferred the machine to do the work. Still, in the future I’d be interested to play around a bit more with the GI settings. Over 24 hours for 160 frames is not a very productive way of working.
The URL is still the same one from last time:
http://www.funnylittlemen.co.uk/Quicktimes/cat03_full.mov
Animation wise, I got rid of an annoying little knee-pop. IK is great and all that, but when it plays up, it can be difficult to control, like with this particular knee-pop. I simply couldn’t get rid of it. In the end I just painted it out in Combustion which took me the best part of 10 minutes. Not a very “pure” solution, but it works.
Next: sound effects.
Hi, Manuel
Nice animation, it´s going better and better at each iteration. I love the design the most, and the animation has lots of little details very enjoyable. I can´t wait for the sound.
How do you feel EiAS for character animation?
A little story idea… (yeah, it´s a bit late for that) i think if the first cube where something evidently important for the cat, the lost of it in the downpour of boxes could be more funny.
Nice work
FelixCat
Well, there wasn’t much of a story to begin with. It started life as a little animation test where I wanted to test out a few things:
- The rig
- CA in EIAS
- Character picking up something
- Cartoon timing and physics in 3D
- Feasibility of applying the eyes as a texture.
- Rodeo
- GI rendering
I’ve done all that. I think it’s time for me to let this rest and move on.
Character animation in EIAS is feasible, but it could do with a serious kick up its backside. I remember seeing a demonstration of XSI where they showed how the whole process of modelling, rigging, articulation, animation is completely non-linear. After having done this animation, I can fully appreciate why you’d want to work like that. Unfortunately, XSI is not going to appear on the mac anytime soon, if ever.
I could always try Maya. But for some reason, as soon as I open that program, my brain jumps out of my skull and goes for a little walk. Maya and I are simply not made for each other it seems.
Of course, Maxon seem to have done a good job with their new CA-module in C4D 10. But I’m a bit wary of that company. I can’t help feeling that most of their software design decisions are of the “me-too” kind. They even redesigned the interface of version 10 to look a bit more like XSI.
Hey Manuel,
You did one of the best CA animations in EIAS for sure… congratssss.
I like a lot the animation, Design, render, camera moves and Story.
Can I suggest a idea to the final?
why when the camera pulls out… showing all the cubes in the floor, you could see a smile face?
How to do that? when the cubes are almost finishing to felt down, add 2 or 3 cubes animated with Rodeo to fall really in front of the camera to obscure the lens… then change the cubes positions manually.
Will be come really funny showing the cubes making the final joke with the cat.
I really want to see more CA animations in EIAS from you.
Tomasss
Thanks Thomas, I can see what you mean at the end. But I think it’s time for me to move on to the next stage: sound. I’ve been at it for the last eight months, I don’t want to end up hating animation. As soon as I’ve got an acceptable soundtrack, I’ll post it in the finished animation thread and let EITG post it on their website too.
Wonderful work Manuel…
Here’s what I need from you… summarized if you please. Give me your list of character enhancements you wish to see in EIAS. Combined with my list, I intend to continue shoving them in EITG’s face.
I want more character capabilities in this program. Period. Its my belief that character enhancements will be the biggest draw for new users than any other function.
If folks want to see this animation up on the home page… rate the thread with 5 stars. After so many votes, I believe, it can be pushed to the home page. (I’ll have to find out how many are needed)
Well, here you are. I didn’t indulge in blue-sky thinking. I just cast my mind back to all the things that really irritated me. It may be difficult to appreciate how infuriating some of these shortcomings are. Just remind yourself of the things that really get on your nerves in software. It’s always the small problems that keep popping up two or three times a day, like a printer that keeps defaulting to the wrong papersize.
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Support for subdivided surfaces straight in Animator. Preferably as an option in the group info window. No plug-in with all its limitations.
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Improved controllers. At certain angles it’s almost impossible to grab the rotation controller. Pre-highlighting. Visualisation of the rotation-angle, offset, scale.
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The motion-paths quickly start to clutter the screen. Some filtering is called upon. For example:
1: Only show motion path of active element.
- Only show motion path x amount of frames before and x amount of frames after current frame.
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Tools for moving , rotating, scaling and skewing multiple points on motion-paths. In other words, treat motion-paths as you would vectors in say illustrator.
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The only times I end up moving the purple bars that hold the keyframes in the project-window is when I do it by accident. It makes selecting keyframes very awkward. An option to turn off the ability to move them would be great. And if you want to move them, some visual feedback would be nice. (Yes, those purple bars are my pet-hate
)
F-curves:
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When selecting keyframes in the F-curve window, the selection isn’t reflected in the info window where you set motion-type and so on. It’s very tedious having to select your keyframes in that little list.
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When right-clicking to add a keyframe, grid-snapping doesn’t work. You end up with frame-numbers like 36.01. Not good.
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When the graph editor is selected, the shortcuts to move forwards and backwards in time often end up choosing a different element in he list. Not good.
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A more visual system for scaling selections of keyframes. Both in the graph editor and the project window.
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Can we please, please make it so that the grid follows the frame-rate of the project automatically by default. What are the chances of anybody ever needing a grid that works on a different timing from the actual project.
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The shortcut for changing the tension in Hermite curves is “T” which also picks the translate tool. I always get caught out with this one, thinking I still have the rotation-tool going. Not good.
rigging:
- I’ll get back to you on that one.
Here you are. A little mock-up of what a nice rigging plug-in might look like
http://www.funnylittlemen.co.uk/Quicktimes/Riggit_01.swf
Well, to show my appreciation for all the support and words of encouragement I received from you guys, even though I didn’t always reply to them, here is a little sneak-preview of the sound. It’s still a bit rough, it’s not mixed and the effects aren’t always there, synced or appropriate. But you’ll get the idea. The black bit at the end is for titles.
http://www.funnylittlemen.co.uk/Quicktimes/Cat04_Full.mov
ps. Five stars! Gosh, you guys aren’t biased by any chance are you? Thanks!
Maybe a little.
But seriously. Its projects like yours that are great resources for promoting the capabilities of the program and we need more things like this to help promote EIAS. Great work Manuel.
nice touch to the music! did you compose the music by yourself? it add some life to the whole thing:thumbsup:
a little comment to the story, hope you don’t mind:), I feel “sudden” when the kitty hide the cube, my comment is the kitty kick the cube again, and the same inciddent happen, and its feel so angry or curious, than he (or she) hide the magical thing and not let others find out! hope the ‘motive’ do make any sense.
any way still an Excellent work! 
Yes, I made the music myself.
Funny how everybody keeps coming up with little story ideas. I guess it means people can relate to the character, which is a good thing.
I think the work is great! And the music is perfect as well!
I have a question to you… if you had to produce this exact piece for a job(animation only),
how long do you think it would take you to do in EI?
Mike Fitz
www.3dartz.com
Mmm, how long is a piece of string…I was learning on he job, remember.
I wonder if the choice of software is the biggest factor when it comes to time. I’m sure a dedicated CA app will work faster, but the question is: how much. It’s not just the time it takes you to do it, which is important. It’s also the flexibility to make the inevitable changes. If it’s harder to make changes, than that will translate in more hours.
35 seconds of relatively stylised animation. In studios here in London I would expect to be given around 4 weeks for that. But remember, while you’re animating, someone else will be busy refining the rig and the model. Something you can’t really do in EIAS.
Manuel, Mike
Sadly, for CA, EiAS it´s not well suited (yet, i hope). To make speak a model is a really pain in the ass, terrible slow and hard. BTW, nice idea the Rigging stuff! hope can be a real Plug in. And something like TAFA could be awsome, i hardly can wait, but the development is alted by now cause Mac Reiter personal problems. No clue when (if) he will work in it again:(
Hoping for the best…
FelixCat
Here it is, with final soundmix (well, on my headphones it sounds okay…)
And here is the thread in Finished Work: Animation