Originally posted by actarusprocyon
Does anyone agree that modeling-wise,Wings is closest to Mirai than Nendo?
i havent used mirai nor nendo, but afaik nendo is the little bro of mirai. so they started to build wings nendo like, but as soon as they had the nendo features they orientated the further developpement on mirai … thats what i heard.
wings3d, silo or mirai -
<< modeling-wise,Wings is closest to Mirai than Nendo >>
Closer - certainly, yes.
But this is irrelevant - imo - if you can’t ‘get on’ with the Mirai / Wings / Ndo (non widget) approach then it’s gotta be worth trying something else?
pp
Qiv:Yeah I dloaded wings back when it said ‘I couldn’t buy nendo,So I made my own’ on the site but from what I’ve seen mirai and wings share functin nendo does not have…
Elvis75k wrote:
I have money to spend right now, so tell me what you think!
well if money is no objective (lucky bastard!) then maybe you should wait for Modo (or whatever it will finally be called), it seems to use a very open architecture allowing for it to mimic more or less any existing modeler using a script language, and also let you exchange more or less any part of the modeler using your own code, like for instance using your own or a 3rd party subdivision renderer etc. it’s created by the guys that programmed lightwave’s modeler, but is vastly improved from what I’ve seen. anyway, all this won’t come without a price I fear, and this app, yet being simply a modeler/uv mapper from what I’ve seen, will likely cost a bundle 
still it would be great to have a modeler with wings workflow, but with a decent subdivision renderer that allowed editing in realtime, I fear this is outside erlang performance though, so I doubt we’ll see it in wings, the current proxy mode uses 1 subdivision and is not real-time, which makes it pretty useless to me atleast (the proxy mode that is, not WINGS!)
but wings is FREE, and it’s a rocking good program!
“all this won’t come without a price I fear, and this app, yet being simply a modeler/uv mapper from what I’ve seen, will likely cost a bundle :(”
I suspect you’re right :o( I’ve heard two rumours regarding Modo pricing, one said about £700 or about£350 if you already own Lightwave, the other said sub $1000
Pity, I like the look of it too :o(
It had better be pretty special if those prices are anything like accurate!
I personally stopped looking a while ago…Well,since I found wings, so now I can put a bit of money on a good animator-renderer 
BTW:About Wings Not having Realtime editing in SubD mode,I heard The ALL so powerful Mirai CANNOT even cut a new edge on SubD’ed Geometry,meaning you need to add the edge/point or whatever,and then re-interp.-smooth the model,at least,Wings can do that in ‘realtime’ IICSS…
Originally posted by Elvis75k
[B]I’ve just get a demo of silo and just made a simple head, then i’ve get wings and yesterday i’ve bought the LOTR IITower extDVD and i see a timelapse of the gollum’s head into mirai interface… Just wondering to know witch one is more character-oriented… you understand me! I use maya to do all the model stuff, but when i get BPT i found a better way to do complex poly models… I have money to spend right now, so tell me what you think!Thanks! [/B]
To a 3d modeler it really doesn’t matter, just as long as it helps you to model great things. Wings3d is more than enough for a hardcore modeler. I use a combo of Wing3d and Blender. WIngs3d can be a bit slow with highly detailed objects but Blender is as fast as lightening. Wings mesh topology is different than most other 3d apps and Blenders method is basically the same as Max , Maya or Lightwave. But Blenders method of modeling is going through some amazing changes to it’s worth playing with.
Whatever you do, done sit around and do nothing. Practice your modeling. Use an app with edgeloop features. Edgeloop modeling is the best way of 3d modeling ever. All of the apps that I have mentioned have some form of edgeloop modeling. Get into it!
edgeloops are god-sent and they really do help out a lot…
I second JA-forreal. Use both wings and blender.
Originally posted by ihotep
[B]i 0wn j00 Mirai!!:buttrock: [/B]
does that mean you have it?
i have the demo, which i found (miraculously) on some guys mirror site, yet i forget the site.
IT’S AMAZING!! the best, and it’s out dated…
go figure:bounce:
Well… from my stand point it goes like this…
At first I loved Wings, but was still obsessed about somebody implimenting widgits into it… to which, after x number of posting to said effect, well, let’s just say I instantly became a very unpopular member eh 
but, in my usual good spirit, I said to myself… self, keep working at it… and thus I praticed my ass off, and still do eh… and yea, now I could care less if I ever saw another widgit again while box modeling… (thnx to PP, Baz etc for motivating me to view things differently )
Now that I know much more about this thing called box modeling, and I really must confess that after getting the hang of Wings not only was I hooked, but infact it is now impossible to even concider modeling in anything else… I open up C4D, Silo, etc. and attempt a model, then close whichever app in shear frustration, and open up Wings and really fly eh…
The only thing that I would really like to see implimented into Wings, other than a few plugin’s and a decent render solution is… the ability to keep function active until a different tool is selected… in other words, if I am extruding from say a new cube, then I want to select and extrude, select and extrude again without having to right click each time to choose extrude etc… other than that, well… no matter if or not this will come to be, it is still only Wings for this kid… because it just plumb make sense is all 
You need a Mirai demo Ibox
You can do that stuff in it (most of it at least)
I WANT A RETAIL VERSION OF 1.5 TO COME OUT SO BAD:cry:
IBOX wrote: the ability to keep function active until a different tool is selected… in other words, if I am extruding from say a new cube, then I want to select and extrude, select and extrude again without having to right click each time to choose extrude etc… other than that, well… no matter if or not this will come to be, it is still only Wings for this kid… because it just plumb make sense is all
IBOX checkout default commands and
the shortcut D and shift-D.
D is default repeat command.
I - I’d also add the Cntrl+D repeat option to those mentioned by Dan -
The real ‘killer’ difference between this and the 2 older repeat functions (imo) is that it will let you repeat a full vector op - BUT - and it’s a big BUT (well, not quite in the Jlo category) - will also allow you to choose a new vector and / or ref point.
Whilst I remember you not being overkeen on hotkeys - all I’ll say is - (I’m no keyboard junkie or coder - 2 fingers only on a good day) such things as these repeat functions are well worth exploring / getting used to if you want to get away from the menu route.
It’s also possible to define a default axis - then do an op with this (so it becomes a reference for a repeat op or being bound to a default command) etc etc.
pp
Glad you’re sorted, btw - whatever app you’ve ended up using 
Originally posted by BinarySoup
[B]Elvis75k wrote:well if money is no objective (lucky bastard!) then maybe you should wait for Modo (or whatever it will finally be called), it seems to use a very open architecture allowing for it to mimic more or less any existing modeler using a script language, and also let you exchange more or less any part of the modeler using your own code, like for instance using your own or a 3rd party subdivision renderer etc. it’s created by the guys that programmed lightwave’s modeler, but is vastly improved from what I’ve seen. anyway, all this won’t come without a price I fear, and this app, yet being simply a modeler/uv mapper from what I’ve seen, will likely cost a bundle
[/B]
Where can I find info on Modo (or whatever)?
@dpvtank: Edgeloops are sent by Bay Raitt, some of his aspects are godlike tho… 
dgud, pp, oh wow, this is awesome guys… you can guess how much you have saved my workflow eh
thanx eh ![]()
pp, you have a memory like an elephant
Yea, I have really learned to enjoy modeling in Wings… as you can already tell, I have a ton to learn yet for sure… thanx for sharing your knowledge with us eh…
awsome dude… just awesome
<< like an elephant >>
More associated with the olfactory aspect of life (of interest to those specialising in scatology) - according to the kids.
<< ton to learn >>
Join the gang, fellow winger 
pp
(‘Last axis’, btw - refers to the last defined Default Axis - not one you’ve just used in the previous op - the basic LMB version of this can also be put on a hotkey (same one, say for Rotate | Last Axis across all 4 modes) )
What a great thread to have discovered, as a Wings3D newbie I can use all the bits and pieces I can find.
I have just figured out how to install YafRay and there was a small “issue” associated with it that might be of some use to other newbies too. From another Forum Fonte Boa wrote:
(In Wings3FD) The edit/plugin preferences/YafRay field only accept 30 characters. The default folder to install YafRay 0.0.5 is…c:\Program Files\Yafray. In that field, it’s necessary to type c:\Program Files\YafRay\YafRay.exe (34 characters)!!!
Conclusion: here, i had to install YafRay 0.0.5 in a folder named c:\YafRay (to be possible type in that field c:\yafray\yafray.exe)(only 20 characters)!!!
I also have 2 pages of Wings3D “HOT KEY ASSIGNMENTS” if anyone is interested I can post them here.
OK…New stuff for me in this tread, perhaps an explanation by someone or a page were I can read what this stuff is (means)?
widgits?
box modeling?
Wings3D mesh topology is different than most other 3d apps and Blenders method is basically the same as Max , Maya or Lightwave …fascinating…I wonder what this means?
Edgeloop modeling(?) is the best way of 3d modeling ever.
Thanks!
Bob C.
Hi Bob C… 
widgits … slang used by some to decribe the " manipulation handles " which many/most 3D apps use to employ interaction with an object…
when you really think about it, your selection is the real manip handle anyways, from there you simple apply the op… and Wings is chaulk full of selection tools… for…
box modeling … poly modeling from closed structured primitives… eg, extruding from a cube as in apposed to creating an extrusion from face created via poly line, spline and/or biezer… which in Layman actually also sort of decribes winged edge data structure , you will find more info on that subject in this thread for Winged Edge info
edge loop modeling you can find some very helpful info on this subject here for edgeloop modeling
there are a ton more links, just do a search on the subject… perhaps PP or other members can shed some further light 
hth’s 