wings3d, silo or mirai -


#1

I’ve just get a demo of silo and just made a simple head, then i’ve get wings and yesterday i’ve bought the LOTR IITower extDVD and i see a timelapse of the gollum’s head into mirai interface… Just wondering to know witch one is more character-oriented… you understand me! I use maya to do all the model stuff, but when i get BPT i found a better way to do complex poly models… I have money to spend right now, so tell me what you think!

Thanks!


#2

Use Wings and make a donation,they really deserve it and after a month of use,you’ll figure it was worth it.

Don’t even think about buying Mirai this year and maybe the next,Nichimen is a record breaker as far as delays are concerned…I wouldn’t be surprised if they changed the company name before it’s even out.(Mirai 1.5) if that doesn’t put you off,maybe the 6000$ price can. :wink:


#3

the problem is, that mirai is out of date (they say ;)) and its not very cheap …
the main reason for buying mirai for charmodeling would be the integrated bones.
if you dont need bones for modeling, wings features should be enough … i think the interface is quite likely - and the wingsdevs own mirai.
being in your place i would give wings a try, cause its free and there are recent updates.


#4

<< and the wingsdevs own mirai. >>

If by this you mean the pple developing wings ‘own’ the intellectual rights to Mirai code etc - this is all news to me (and to Bjorn + co also, I suspect)

Where did you hear / see this?

pp

As regards the original question, try both Silo and Wings and see what you prefer - note the only reason am excluding Mirai is because you’re unlikely to be able to get your hands on it.


#5

thanks for support!! I choose wings at the moment 'cos is free! :applause:


#6

Good choice but I’m sure there will soon be a few more reasons as why you chose it,trust me :slight_smile:

Am I right also to say a bone system implementation is ‘being looked at’?

Personally,I don’t mind if there isn’t because that’s wings’ charm,I’m not saying it wouldn’t be nice to have them but it wouldn’t take anything away from it.


#7

Personally, I love modeling in Wings. And I hate modeling in Maya. On the other hand…I just recently tried the Silo demo and found the newest version (1.16) to be a very solid piece of software at a great price ($109). In fact, if Silo implements context sensitive right click menus and smart highlighting, I’m sold!


#8

Originally posted by puzzledpaul
[B]<< and the wingsdevs own mirai. >>

If by this you mean the pple developing wings ‘own’ the intellectual rights to Mirai code etc - this is all news to me (and to Bjorn + co also, I suspect) [/B]
sry, if you missunderstood me.
i meant, they own a mirai version, afaik bjorn is able to use mirai. and he has acces to the mirai help, i heard once.


#9

Does anyone agree that modeling-wise,Wings is closest to Mirai than Nendo?


#10

<< bjorn is able to use mirai >>

Hmmm … unsure about this, because of past difficulties associated with getting the trial / demo version registered etc.

Since Izware are still only a (very) small blip on the radar, I doubt that this situation has changed much - but I could be wrong :slight_smile:

pp


#11

Originally posted by actarusprocyon
Does anyone agree that modeling-wise,Wings is closest to Mirai than Nendo?
i havent used mirai nor nendo, but afaik nendo is the little bro of mirai. so they started to build wings nendo like, but as soon as they had the nendo features they orientated the further developpement on mirai … thats what i heard.


#12

<< modeling-wise,Wings is closest to Mirai than Nendo >>

Closer - certainly, yes.

But this is irrelevant - imo - if you can’t ‘get on’ with the Mirai / Wings / Ndo (non widget) approach then it’s gotta be worth trying something else?

pp


#13

Qiv:Yeah I dloaded wings back when it said ‘I couldn’t buy nendo,So I made my own’ on the site but from what I’ve seen mirai and wings share functin nendo does not have…


#14

i 0wn j00 Mirai!!

:buttrock:


#15

Elvis75k wrote:

I have money to spend right now, so tell me what you think!

well if money is no objective (lucky bastard!) then maybe you should wait for Modo (or whatever it will finally be called), it seems to use a very open architecture allowing for it to mimic more or less any existing modeler using a script language, and also let you exchange more or less any part of the modeler using your own code, like for instance using your own or a 3rd party subdivision renderer etc. it’s created by the guys that programmed lightwave’s modeler, but is vastly improved from what I’ve seen. anyway, all this won’t come without a price I fear, and this app, yet being simply a modeler/uv mapper from what I’ve seen, will likely cost a bundle :frowning:

still it would be great to have a modeler with wings workflow, but with a decent subdivision renderer that allowed editing in realtime, I fear this is outside erlang performance though, so I doubt we’ll see it in wings, the current proxy mode uses 1 subdivision and is not real-time, which makes it pretty useless to me atleast (the proxy mode that is, not WINGS!)

but wings is FREE, and it’s a rocking good program!


#16

“all this won’t come without a price I fear, and this app, yet being simply a modeler/uv mapper from what I’ve seen, will likely cost a bundle :(”

I suspect you’re right :o( I’ve heard two rumours regarding Modo pricing, one said about £700 or about£350 if you already own Lightwave, the other said sub $1000

Pity, I like the look of it too :o(

It had better be pretty special if those prices are anything like accurate!


#17

I personally stopped looking a while ago…Well,since I found wings, so now I can put a bit of money on a good animator-renderer :slight_smile:

BTW:About Wings Not having Realtime editing in SubD mode,I heard The ALL so powerful Mirai CANNOT even cut a new edge on SubD’ed Geometry,meaning you need to add the edge/point or whatever,and then re-interp.-smooth the model,at least,Wings can do that in ‘realtime’ IICSS…


#18

Originally posted by Elvis75k
[B]I’ve just get a demo of silo and just made a simple head, then i’ve get wings and yesterday i’ve bought the LOTR IITower extDVD and i see a timelapse of the gollum’s head into mirai interface… Just wondering to know witch one is more character-oriented… you understand me! I use maya to do all the model stuff, but when i get BPT i found a better way to do complex poly models… I have money to spend right now, so tell me what you think!

Thanks! [/B]

To a 3d modeler it really doesn’t matter, just as long as it helps you to model great things. Wings3d is more than enough for a hardcore modeler. I use a combo of Wing3d and Blender. WIngs3d can be a bit slow with highly detailed objects but Blender is as fast as lightening. Wings mesh topology is different than most other 3d apps and Blenders method is basically the same as Max , Maya or Lightwave. But Blenders method of modeling is going through some amazing changes to it’s worth playing with.

Whatever you do, done sit around and do nothing. Practice your modeling. Use an app with edgeloop features. Edgeloop modeling is the best way of 3d modeling ever. All of the apps that I have mentioned have some form of edgeloop modeling. Get into it!


#19

edgeloops are god-sent and they really do help out a lot…

I second JA-forreal. Use both wings and blender.


#20

Originally posted by ihotep
[B]i 0wn j00 Mirai!!

:buttrock: [/B]

does that mean you have it?

i have the demo, which i found (miraculously) on some guys mirror site, yet i forget the site.

IT’S AMAZING!! the best, and it’s out dated…

go figure:bounce: