I have been modeling along in Wings3d building up more models for my ever expanding 3d environments. I have a problem. When I export the models to my 3d apps the Wings3d model smoothing seems to have a problem with surface normals in my other 3d apps. I see tri-faced edges on quad faces and what not. How do I clean up my models in Wings3d so that the models will look good in other 3d apps? I model using the bevel tool alot and then select everything in face mode and and Teselate\Quadrangulate. I know, I have to read up more on Wings3d modeling topology, I just do have that much time to read many tutorials and such. I had to jump into Wings and hope that I could bail myself out later with your help. Thanks.
Who’s been keeping these Wings3d modeling secrets from me?
Wings3d Rocks!!!