Release Name: 0.98.19c
Notes:
Known problems in this release:
-
File|Revert followed by Undo would cause the model to lose its
textures. -
Using AutoUV on a model with UV coordinates but no texture
will cause a crash.
Fixed bugs:
-
Exporting to 3DS a model where only some faces had UV coordinates
would cause a crash. (Problem reported by peksi.) -
Attempting to move along the normal (by pressing MMB) for an
object in body mode or a light will be ignored (rather than
cause a crash). (Problem reported by n0nICk and zbgump.)
Yafray updates by Raimo:
-
Rewrote the YafRay options in the material editor to give
better control of YafRay specific colors. The mapping of OpenGL colors
to YafRay colors has changed slightly. Fresnel parameters are now collected
in a subframe and grazing angle colors has been implemented. -
The default values for an untouched material has not changed. When editing
a material, the old value for “Transmitted”, i.e Diffuse*(1-Opacity),
can now be set with a button. The old value for “Reflected”, i.e Ambient,
can be set by drag-and-drop from Ambient. To map Ambient to “Reflected”
was not really a good idea anyway, and the old mapping of “Transmitted”
was only designed to make semi-transparent objects in OpenGL look the
same in YafRay (if Index Of Refraction was 1.0).