Wings 0.98.20 is Out !


#1

Hello to all !!
Wings 0.98.20 is out !! :buttrock:

/Björn

  • Time-consuming operations such as an Export and Smooth now
    show a progress bar.

  • Dan G cleaned up AutoUV and restored the Scale command!!!

  • Dan G added the Tools|Screenshot command. (The captured image is placed
    as an image in the Outliner.)

  • Dan G added expression evaluation in text fields.
    Use erlang syntax when writing your expressions, supported functions
    are pi(),sin(X),cos(X)
    tan(X),asin(X)…pow(X,Y) sqrt(X) and the rest of the standard ‘C’ math
    functions, convert with deg2rad(X) and rad2deg(X).
    Syntax Example: sin(pi()/2) * cos(deg2rad(45))

Also history in the text fields are available; scroll in the history
with the up/down arrow keys.

  • The child_setup binary from the Erlang run-time system is now
    included in the Linux distribution of Wings.
    (Problem reported by quaestor.)

Yafray updaed by Raimo:

  • Implemented simulated hard edges by slitting the mesh.
    Introduced a checkbox “Use Edge Hardness” to activate this feature from
    the material editor. Created a new subframe in the material editor for
    “Object Parameters”. These are the options that affect the whole object
    that has the material on the majority of its faces. Note that there are
    some hidden object parameters: if you activate the “Caustic” object
    parameter the fresnel parameters “IOR”, “Reflected” and “Transmitted” are
    transformed to their caustic correnspondents and set on the object.

  • Implemented ‘fast_fresnel’ shader option.

  • Added the rendering options ‘AA_minsamples’ and ‘AA_pixelwidth’.

  • Added the material option ‘tir’ i.e Total Internal Reflection.

  • Added the light option ‘use_QMC’ to photonlight, pathlight and hemilight.

For developers:

  • New functions: e3d_mesh:slit_hard_edges/1,2.

#2

I couldn’t find UV Mapping command, under object’s menu!! :cry: Where is it?:smiley:


#3

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