Hi there buddies,
I’ve been trying to get window glasses to look realistic with the MR renderer.
here I show you two little renders of a couple of windows.
I use fallof map for opacity channel in both.
In the first image I use only opacity. No reflection.
In the second, I use a raytrace map (auto detect option) for reflection. I set the reflection in 25.
I think that they don’t look like realistic glass. Maybe I need to use a mental ray shader to get better results, or maybe Im forgetting something…
What do u think?
Image 1: