Widescreen?


#1

This is really aimed at the professionals out there. Im just curious....at work we shoot everything in Super 16mm widescreen now. Is it normal to render out in a widescreen format now for TV? Ive done a few tests and it looks great but obviously vastly increases rendertimes.

Maybe its best to render in asquareformat and make sure the action takes place in an area suitable for masking for widescreen TVs?


#2

If the intended format is for “TV” then the pixel resolution shouldn’t be that high. Most NTSC televisions only have a perceived width of 720 pixels wide and 486 high.


#3

I guess Ill stick with the D1 PAL output and try and make sure the action takes place in an area that wont be lost if viewed on widescreen TV`s.

Yeah, I know TV is very poor resolution really. A friend and I made a film for Central TV here in the UK in 1997 on Amiga computers. I was quite worried that the Amigas output wouldnt be good enough for broadcast but all the tests the station did stated it was higher than the required resolution. We just created the animation - connected the Amiga to the input on the Avid and played the animation straight off. Worked fine.

Incidentally, I thought your Tak and Juju ad was stunning. Fantastic piece of work. I watched it about 50 times the first time I loaded it up.

Dale.


#4

I think your confusing me with Someone who works over at Avalanche. I agree. . . it was a great animation but. . . it wasn’t me. :wink:


#5

Ah, yes, well I should check things first but that`s probably typical of me. Sorry about that, but you know when you are absolutely certain of something…

It was beatifully animated. The timing was perfect. Everything was clear on the first viewing, and when so much is happening in that short length of time it`s not always easy to get across.


#6

Really sorry Wegg - weve been working late a lot recently and Im certain it is affecting me!! I am fairly new to the AM community but I am getting to know who`s responsible for what.

You created the Paw Island demo right? Paw Island was what persuaded me to buy AM in the first instance. I had made my mind up to get C4D until then, having used earlier versions on the Amiga. However, Paw Island really looked almost like stop-motion with amazingly appealing characters. Thats what I want my CG stuff to look like. It doesnt yet, but it`s getting there!

I dont regret buying AM at all. Ive had VERY few crashes and I`ve found it quite easy to learn but above all I enjoy it so much.

I will post some images of my progress at the weekend. Images because the quicktime comes in at over 44mb at the moment.


#7

Paw Island was done by a company called ReelFX down in Texas. We had a big part in it but there were lots of animators/artists involved.

We did a lot of shots, most of the modeling, all the textures. But others did the nifty compositing, and such.


#8

Dalemation,

Looking forward to seeing whatever you post this weekend… maybe post it earlier, huh?:stuck_out_tongue:


#9

Okay Dearmad - Ive just posted a link to a few models in the WIP Thread - and below. Dont be too harsh as they are my first attempts completed a couple of weeks ago.

I have modelled the complete garden and surroundings for the house and shed which form the opening shot of my film. Only problem is -I was trying to render a couple of targa files last night, to post after your request, and AM crashed every time at the same point in V10.5. Obviously something it doesn`t like somewhere after I adjusted a few textures.

Will check it out tonight now Ive found out Im not working late.

The Multipass in 10.5 is superb.

http://www.dalemation.free-online.co.uk/AMWIP.html


#10

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