why motion builder doesnt support


#1

Heloo every one , well i m newbea in motion builder and i got some problem and that was first i made my rig in Maya and exported into fbx format and imported in to motionbuilder but prbolem is that my character was not a single mesh means head was seperate , shoes were separate etc so when i imported into motion builder ,it wasnt make characterized due to different meshes is anyone know its solution ?

waiting :frowning:


#2

Can’t speak for Maya as I don’t use it.

However ,within LW, if my model is across several layers, I have to ensure each ayer has ā€œuse bones fromā€¦ā€ set to point to the layer with the rig in to ensure the final output is seen my MB to be a ā€œsingleā€ mesh".

Maybe something like that in Maya as regards skinning / rigging?


#3

Is all the geometry bound or parented to at least one bone in the skeleton hierachy? Make sure the skeleton is one solid hierachy and not broken.

I don’t know about deforming objects, but I usually bring in my characters with seperate eye/clothing geometry and it still lets me characterize.


#4

yeh i skinned my whole geometry but its not a single mesh it had seperate geometry and i dont know why its not working proper in motion builder and i cant parent my meshes with my skeleton because it will be deforming when my charater move :frowning:


#5

Do you have the most recent .fbx plugin?


#6

i have no idea but where can i get fbx latest plugin ?


#7

http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=7851647


#8

Try deleting history without deleting deformation, i’ve had that happen many times, i also use multy mesh character.
Make sure you don’t have hidden blendshapeps, or wrap deformers.


#9

ahan thanks alot lifire vbmenu_register(ā€œpostmenu_4163604ā€, true);
for giving me the link i hope it would be helpful for my problem

and xcomb i didnt get ur point could u plz explain me in detail ?

thanks in advanced :slight_smile:


#10

Sometimes it may happen, when you load character in MB from Maya, with lots of history tweaks or whatever, it explodes in MB.
The way i get around this, when you go over to delete history, there is also called i believe delete history without deformation, something like that, i don’t have Maya open right now.
So that way you won’t delete history of your skin deformation, but all the rest.


#11

ahan thanks i will definately try thanks alot once again :slight_smile:


#12

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