Why do zbrush sculpts look different after switching morph targets


#1

hi
why do zbrush sculpts look different after switching morph targets

please see https://www.flickr.com/photos/93465359@N03/47472863782

imported a maya model (pic bot right) stored as morph target at lev 1 before any sculpting.

sculpted up to sdiv 7 suv off. (pic top left)

if i switch morph target at lev 1 the only level zbrush lets you switch at

the level 7 zbrush sculpt will change a lot. (pic top right)


say you wish to use the maya model, not zbrushs converted level 1
and keep the sculpted detail, as a displacement in maya
using the original maya model you sent
how do you do it?