why do zbrush sculpts look different after switching morph targets
imported a maya model (pic bot right) stored as morph target at lev 1 before any sculpting.
sculpted up to sdiv 7 suv off. (pic top left)
if i switch morph target at lev 1 the only level zbrush lets you switch at
the level 7 zbrush sculpt will change a lot. (pic top right)
say you wish to use the maya model, not zbrushs converted level 1
and keep the sculpted detail, as a displacement in maya
using the original maya model you sent
how do you do it?