I was just looking at common AAA title game characters, and I noticed that “uncanny valley” feeling in a lot of their joint motions.
And It looks to me (just from an outsiders view who does not animate characters) that the rigs skeleton isn’t a perfect match for a real human skeleton.
Especially around the neck/shoulders area.
it looks as though maybe it’s missing some flex areas, or missing certain joints entirely.
I’d say I notice this in 2/3’s of game characters.
SO i wanted to the experts. YOU GUYS.
When you build a standard human skeleton, do you fit it to your models joints,
or do you EVER start off by literally copying a real human bone skeleton and replacing those bones with digital bones?
Seems like the 2nd idea would be common sense and not that difficult to do.
especially considering you could just do it once and then have a base to reuse and modify for other characters.
Any thoughts?
