Little personal anecdote around this. A few years back I had to animate a tablet device with a very fine mottled plastic back doing the usual slow spins. I tried dozens of tests, hiked up the AA, the bump delta, tried most of the noise types but couldn’t get get a stable looking result, the texture on the reverse just kept on swimming and fizzing. At the request of the client I gave VRay a shot, buying it on faith - and the difference was immediate, night and day. The very first test using the exact same noise settings as bump gave me a rock solid result, you could follow each pore as the device drifted around, it was pretty flawless.
Convert ever since. It’s this sampling and AA that was the big sell of VRay for me, it’s not an especially sexy feature but one that’s hard to live without once you’ve seen it. The GI, speed and lighting are nice side benefits
I’m sure C4D can do it, especially with the physical renderer, but at the very least it takes some fiddling.