Why do cameras, light move away when I zoom in?


#21

in the render views the 3d representations of the lights and cameras scale in relation to where your view is, so they can be easily seen and picked in item mode. They don’t really scale or move, though, it could appear that way.


#22

Look at the pictures I posted and your see how the light that is relitivly close apears very far away in perspective. The vocal length distorts this view to give this apearence. In render view this isnt a problem in 301. The only problem I had is that 301 crashes alot, and eats system resorces badly. Im starting to get about better in Modo now but its gona take a while till im producing some of the models im making in hexagon with ease.

Back to the lights thing, the lights now work in Modo 301 so thats good.


#23

Greetings,

Forgive me in advance if anything I post here is redundant. I don’t have time to read the entire thread. I thought I might offer a few quick tips on how I would go about “solving” your “nightmares” for navigation. :slight_smile:

“Zooming”: The default behavior of the Ctrl-Alt-LMB is actually performing a camera “truck”. The reason for this is that as a modeler you really don’t want to add any perspective distortion, you just want to widen the view of your data. Using a truck (moving the view) is better in this case. Since the standard GL (non-camera) views behave this way with Ctrl-Alt-LMB the Camera is setup to do same. If you want to perform an actual ZOOM with the camera, use Ctrl-Alt-RMB instead. That will change the Focal Length channel.

“Select and transform”: modo supports a very useful method of tool editing called “hauling” which allows you to drag off the handle to quickly edit 2 tool properties at the same time based on the orientation of the workplane. There is a nice section about this on page 18 of the 301 user guide. While this does allow for faster use of the current tool, it also means you can not change selection while a tool is active. HOWEVER, there is an option to disable Hauling (per tool) and allow selection events to occur while a tool is live. In the case you mention (transform tool) you can simply RMB click on the tool in the Tool Pipe and choose “Select Thru”. Now when you click in the 3D viewport (away from the tool handles) you will perform selections rather than hauling.

Hope this helps.

BP


#24

Thanks for your time to reply Brad, the info is very helpfull.

Im getting on much better with 301 than the last version and am very impressed by the rendering speeds.

The quick tips in Modo are crashing explorer when clicking on a chapter, so not sure whats up there. My main use for Modo will be Organic modling so am very interested in skin materials, im sure Modo will do a good job with the SSS, athough I havent seen much character work from Modo.


#25

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