That model in the example (if my German servers me right) is from LOTR and on it they used RenderMan to render. Wich means you got sub-pixel displacement maps going on there. Which basically means it’s dividing the surface into smaller polys than the image resolution (more than a poly per pixel). Which is probably more than you would get with AM. (Zandoria: Are you sure it’s 4x4, and not variable depending on how close to the camera the patches are?)
Secondly, they used a process for that film which involved comparing the high-res scanned surface of the model with the low-res model, to generate a perfect displacement map (something that would be extremely hard to simply paint in PhotoShop). There is a script available to do this in Maya, but I haven’t heard of any thing like it in AM. Of course, you would also need a sculpture of the figure and a laser scanner to achieve this.
Added to that you got people who spent ages on modeling this and tweaking it to get it just right. (e.g. the guy that did Gollums face spent about 1-2 years just doing Gollums facial expressions and face, of course it looks good).
Ragnar



