Hi cgers
back to learning mudbox
why are vertex ids shuffled using uv flatten,
took a cylinder deleted tops and one loop of faces at uv boundary,
sent to mudbox, uv flatten mesh sent back,
vertex ids shuffled so use as blendshape failed.
any ideas how to keep vertex ids same as original,
did it once before was ok. this time not ok.
please see attached
https://www.flickr.com/photos/93465359@N03/27715942180