White outline of objects (halo) after composing render elements in PS
So after I stack Vray elements into photoshop, there is always a white outline or halo visible when the object borders a reflective or refractive element.
This is the RGB render:
This is the composite with RawGI, Diffuse, Refraction, Reflection, and Dirtmap
I have read other threads with people use the defringe and remove mattes in PS, but none of these work for me since these halos don’t occur around transparency.
Any help would be great!