Okey, I’m trying to meet the Natural History Lighting Challenge deadline in time but I just can’t get my head around this.
I’ve spent around two days on and off trying to pinpoint the problem.
No gi/fg in this render, physical sun/sky and loads of portal-lights, spotlights
and volumelights.
I’ve narrowed it down to the shadows coming from the glass-objects, for testing purposes
only one grey lambert used for all surfaces that are not made of glass, the glass
is mia_material set to physical and thin-walled.
Any ideas of what’s causing this?