which is your model app?


#8

90% modo
10% XSI


#9

you wrote --“silo has a bit better workflow then modo”

Could you elaborate on this? I am very fond of lightwave’s modeler, and modo also, and am curious what aspects of silo seem better than modo. I have heard several recommendations for silo, but haven’t really spent any time with it to understand why, do you think it would be more usefull in the longterm?

“shortterm” or immediately, I am finding that faster, newer tools and workflow still aren’t quite as easy to utilize versus a few years of experience with a different application.

Thanks.

-Garin


#10

Mostly I use modo 2 for a complicate model. Silo is for character and fast tweak modeling. ZBrush for detail.

Well, i’ve noticed that nobody mention about zbrush for modeling. i’m sure that many people here is using zbrush too.

I’ve tried wing 3d before but i can’t understand how people make model with it. I can’t find weld point and tweak with easy way like Element move (modo) or Tweak in Silo.


#11

Silo. Testing the Public Beta ATM and it rocks.
Best modeling app I´ve ever used :buttrock::thumbsup:


#12

I mainly use LW for modeling and ZBrush for displacement painting.
But I think I will buy Modo, I’m just waiting for the animation tools… :drool:

/ Svante


#13

Si Hexagon 2 no trabaja en OpenGL, tengo una laptop donde todos (TODOS) los progrmas funcionan bien menos Hex 2! La recomendacion para corregir el problema que me hicieron los chistosos del forum de Thomas es: comprarme otra.Tuve que desinstalarlo aunque dijeron hace un mes que venia un pacth . Tambien debo decirte que la version 1.2 me fascinò y casi me converti en recomendador oficial de Eovia.

Fui Profesor de Medicina por 30 años y ahora quiero aprender Ilustracion y animacion para aplicarlo a Medicina y crear documentos con objetos y animaciones medicas.
Andreseloy


#14

Yes you are right, i forgot to mention and i must say i am adict to ZBrush, i love that program.
Thanks for the remind!
Andreseloy


#15

Spikeworkx,

Just bought SIlo, and only have had a few minutes so far to play with it. I tried the demo first and liked the intuitive use and feel.

Is there a set of docs for download? PArticularly interested in how to get to the way to use it as I saw on their video of the upcoming release, which appeared more like sculpting in clay (which has great appeal to me as a sculptor).

Thanks,
Rick


#16

To use the displacement functions “paint modeling” you need to download the 2.0 public beta from www.silo3d.com ´s news section, however you need your serial to activate it since it´s only for registred users. If you already got it it´s just to install it and paint away.


#17

http://www.art-by-teyon.com/freestuff/skecth1/skecth1.html

That might help those looking for how silo2 functions. Though keep in mind this is still an early beta. Video is from Teyon.


#18

Thanks, Brian. It was a nice demo. I think I’ll be okay with what to do. I’m looking for something to tell me how to get to that menu/module to affects the mesh in that “sculpting/painting” mode.

Is there a section of the docs I can check or a short tutorial that shows that?
I’m looking for a quick overview to get the main elements of the overall process to get from staring with the first obj creation, to sculpting it with detail.

Thanks again,
Rick


#19

Probally the best place to start would be the how-to forum. They have a few text only tutorials on how to get started.

Find the forum here: http://www.silo3d.com/forum/forumdisplay.php?f=26

The displacement one should be a good start: http://www.silo3d.com/forum/showthread.php?t=6805


#20

the overall flow and organization of tools. the ability to popup a customizeable menu over your selection that allows you to do the most commonly used operations in a very compact way. The modeling feels more slick, the functions are very context sensitive, it does everything that modo does but with absolutely no clutter whatsoever (modeling wise). silo feels like a lightweight specialized tool, just fire it up. you will find that you can jump right in and just start making stuff. For me it just seems slicker out of the box, i woudl really have to customize the hell out of modo to get to the same level as silo.

this a purely personal thing though… i still choose modo as my overall favorite.


#21

Brian,

Thanks for the additional links!

Best,
Rick


#22

80% Wings3D
20% Lightwave


#23

I used to be hardcore LW… The amount of support and plugins written by the community mean it’s still a solid app with fantastic breadth and depth…feels pretty dated now when it used to lead the way…

It’s lost its way though and modo feels much more progressive… Still a few niggles with modo (symettry and the odd stability issue…and there are a few tools here and there that LW has that it misses …railbevel anyone?) I loved the new painting tools and it supports endomorphs which has to be the way forward… It’s a bit pricey but nice… (I decided not to buy) although the interactive renderer was as fast as F-prime…if it could render animation it’d be a lot more interesting.

Wings is addictive as hell… don’t know if it’s just the smugness you feel at its minimalist approach and Open source kudos… The cut tool is still unbeaten imho and the mapping is surprisingly strong!

Yep, Silo has a great workflow! Mines set up with my favourite workflow from wings and lightwave style navigation (still the best nav style with a tablet)… the new version is definately a strong contender… I love the new displacement tools.
At the moment it’s getting a lot of love from me… Its mnajor flaw is that most of the modelling tools fundamentaly corrupt any UVs you may have laid down… It is a beta, fingers crossed that they address this soon as possible… the topology brush and surface snapping are worth the entry fee alone!..


#24

I’m a mixed bag:

Silo, Modo, LW, ZB and XSI. But I also dabble in Nurbs once in while with Rhino and Amapi Pro.

Looking forward to Mudbox.


#25

80% Modo
20% Lightwave

I can see that changing if their animation part is solid and well featured. Then it’ll be 100% modelling in modo and probably 100% of everything else…except CA of course?..well let’s see what they have up their sleeves…


#26

no brainer :slight_smile:
silo


#27

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.