I have a question regarding mograph grass scattering.
I’m using SHADER effector, I check visibility under “Parameter” tab and I use BOX under “Falloff” tab.
This way I get a very neat controler that I can move around the scene and render only parts that I need to.
Problem that I’m facing is that mograph calculates ALL clones even though visibility is OFF on most of them and thus making this workflow pretty much useless.
I know I could split polygons that I want to scatter on, but that just doesn’t make the best workflow in the long run.
Is there an effector that actually turns OFF the clones, not just their visibility?