Hey there!
Im an industrial designer (or at least I have an industrial design education), but I have been working as a conceptartist, painting preproduction concepts in photoshop. I decided to change direction in my career and try to become a concept designer for the movie industry - essentially designing sci-fi vehicles.
Ive spent about 6 months now to prepare for this, trying to find the best workflow and the right tools.
What I found works best for me is to use pen and paper for the sketching, and then I pop into ZBrush and make some rough hard surface sculpts.
Next step would obviously be retopo the sculpt and make a proper model of it. Have been trying several different 3d packages, such as Autodesk Alias, Cinema4D and Modo.
I loved the Bevel-tool in Cinema 4D, but I feel more at home in Modo. I just feel more inspired when I work in Modo, and it feels more intuitive as well.
So Im just about to purchase a license for Modo - Is this the right way to go?
Would love to have your opinion on this before I do the purchase.
/Nick
(And by the way - Im sure some of you might think that ZBrush is not necessary, but I do think it is. It replaces the important formfinding process which comes from traditional clay sculpting)
