Where to start with simulation?


#21

I ask my quuestion here, as this thread allready is way off topic:P
Is there any good forums for Graphics programing? I have found some good ones for c++ and for game development, but non of them have much of graphics programing. Also, there are not that many people on this subsection of Cgtalk.

thanks


#22

Right, yep getting a bit off-topic. All I can suggest is that you start with looking at basic simulations and start from there, tho that sounds a bit vague!

I’m kind of in the same situation as you - I’m currently a cloth/FX TD looking to get into R&D, but my maths isn’t exactly strong! What I’ve done is to start with a basic particle simulation in Maya, so I can learn about physics, numerical integration, etc as well as learning the Maya API which is a bonus. Now, I’ve started to code a simple cloth solver using the verlet integration method and when I’m ready I’ll move onto implicit integration, accurate collision detection and all that jazz! Eventually, I want to get into fluid simulation, but as that is probably the hardest area on simulation you can get into at the moment, I’m taking my time to learn all the elementary stuff first.

As for forums or websites, well I think this site (http://www.gaffer.org) has some good physics tutorials with code supplied and also that ‘Physics-Based Animation’ book ain’t a bad starting point either. Quite a few formulas in it and I hoped there would be more code, less maths, but if you suppliment the hard parts with easier to digest stuff on the web, it all comes together. Hope that helps?


#23

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