Hi.
I am interested in beginning with some more hardcore grafics stuff. I have been looking at some research papers and I find the whole programing thing quite interesting. But I have no idea on where to start. So I am looking for some help and pointers.
If I want to look into simulations (rigid bodies, fluids and so on) so I need to be super good in math? I am currently doing math methods in the IB program, which does not cover to much. But I am also reading some stuff on the side (vectors, matrices) But most of the math is already done right? Papers written and stuff?
I also do physics at school, so I have a understanding of the forces that act on us (Well, its only high school physics so I dont know how much it will help)
And I know some c++ programing as well as a good understanding of Maya MEL and Maya in general.
I know I will not make something that will change the world, basicly I would be happy if I could make a ball hit the ground and bounce of.
So first of all, is there hope for me? Or is my background to limited?
Where should I start to look for info/tutorials on getting started? I think I am looking for stuff on how to create 3d objects first first. Would that be a good place to start?
Also, does anyone know about a really technical 3d course for university? I know Teesside has one.
Thanks in advance 
the only limitations are those we set ourselves.
[and still do the odd guest lecture]