MorBioS had the right comment…
I haven’t seen anything from NT that would indicate that they are on the right track regarding the interface. Funny because otherwise 8 (featurewise) looks pretty good.
UI-wise, though, NT is convinced that it has to change because it is a new version of LW. Right there is your first problem, where they are changing it for the sake of just changing it to indicate a new version of the software. Not because there has been a formal stragedy, or a radical GUI change, like floating tabs ala Photoshop or a redesigned viper/workflow.
Infact, the LW screen for the past few months has been made to look like 5.6 (which had way less buttons so the bevels and outlines weren’t as cluttered as in 8), or like DF (as a knee jerk reaction) or as Shake (an attempt to make it look like $5000 software). BTW, I never really liked the interface for shake… the font is too small, the rounded buttons clutter the node to the point where its unreadable, etc.
So even from that you can see that even NT’s inspiration is flawed. Whereas Matt’s designs, as well as other posters, while more radical, came from an inspired source, Whether it was from their design background or because of some workflow issues, or even as a deliberate attempt to declutter the interface. Meanwhile NT has just rehashed old interface looks or has lifted sytles from 2D software, not even 3D. Making it a bit inbred, and not fresh.
I hipe that NT will look at how Quantel designed their screens. I can look at that for hours. they had just flat colors separating the buttons, no outlines, highlights, bevels or grads. Heck just look at the simple color scheme of the CGtalk screen. Look at how just diferentiating colors help give contrast without becvels and grads to clutter it up.
While NT has been receptive, I haven’t seen a new approach from them in the recent postings. Just a slightly more subdued 5.6 rework.