When do you pose your character


Hello guys I was wondering how to go about the posing process, i am making a game ready model and I want to get my sculpted character into a pose but I was wondering how to go about it, should I retopologize him first then pose him? Or pose him first then retopologize him? (though I was wondering if this would allow for speed, in terms of reotoplogizing half and mirroring the other half). There are currently no assets created for him yet. I was also wondering what you thought the best approach to posing him would be?


High poly in T-Pose / Davinci pose, symmetrical of course. Then you can start retopo. The best approach is to use the Zbrush Rotate/Move/Scale Tools.