I’m pretty new to modeling, and I encounter a lot of interrogation on if I’m doing things correctly.
Do I need to constantly switch between high and low poly to see if the high poly is correct or is it normal to work with a blobby high poly for half of the work ?
This is the concept I’m trying to model :
And this is where I’m at right now :
I already went far beyong that point, but the model looks crappy so I’m starting again.
Is something incorrect at this state of things or am I good to continue ? (the side of the window is a flattened square and not a triangle, is it a good thing ?)
Are curved surface (like the one in the middle) a big deal (affect the render) or will it disapear once I add details ? If it’s important, how do you guy avoid it ? (happens when I want to modify somethimes, see the “concept” picture)
I need the model to be good because I’m gonna have to texture, composite and so on after. What are the rules I need to keep in mind to avoid a bad surprises later on ?