i have a dome of point lights with specular off and depth shadows.
And one parallel light with depth shadows
the cube is just a regular cube but scaled in 1 direction to make it longer.
there is a render tag on the foor to receive shadows but not cast them. i put a rendertag on the box with everything checked except compositing background.
any ideas why this is happening. its like the parralel light doesnt know i scaled it. but the point lights seem to have no problem.
btw i have c4d ce Thanks