Whats the easiest way to randomly scatter MR proxies?


#1

trying to put some grass on the ground. Need to randomly scatter MR proxies. The hair and fur system seems to not be able to instance proxies. So whats another option?


#2

make a proxy particle system…
…bake it with http://www.scriptspot.com/3ds-max/pflow-baker
…then do an instance replace and randomize parameters if needed with http://www.scriptspot.com/3ds-max/modifier-modifier-zorb


#3

http://mrmaterials.com/jeffs-blog/101-mrproxy-grass.html

Jeff is wayy ahead of you. : D


#4

Thanks for the tips. But I’m on max 2010 64 bit and none of those plugins seem to work :hmm:


#5

Did you download the Max 2010 64bit versions of the plugins? David has compiled them and they are available here and here. What do you mean by they don’t work?

-Eric


#6

thanks for the links I got them installed.

But the scatter plugin seems to not let you scatter proxies…

is there anyway to make the proxies automatically rotate to be on the surface???


#7

nevermind. was using the wrong scatter


#8

use pflow to scatter the particles, then write a script that lets you “bind” the position of the mr proxy to the particle position.


#9

the paint function on the scatter plugin keeps crashing max


#10

is there any functionality similiar to the paint function in this scatter plugin anywhere else?

cause this plugin crashes max so much its pretty unusable

I don’t really need a scatter function. Just a way to places proxies that automatically align and orient normals to the surface. Like the paint function… was perfect. But it crashes like 80% of the time.


#11

USE PFLOW!

http://www.scriptspot.com/bobo/mxs5/pflow/pflow__Hairy_Teapot.htm

There is an example for ya! Should do what you need, then use the scripts i mentioned above to bake out the pflow to helpers and then instance replace them with your Proxie objects


#12

Hi, IMO advanced painter its very good for this, really easy…

cheers

Mariano


#13

The advanced painter plugin has one REALLY serious flaw and that is, if you turn on ‘align to normals’ and then you put a random rotation, it aligns the instance to the angle of the normal and applies the random rotation afterwards. Which means, if you place a proxy with random roation on a sloped hill, it’s alignment to the normal is usually completely off. This really makes it useless for placing grass


#14

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